Tenebria: Best Team Comps and Core Cards

Tenebria is a 5-star character from Chaos Zero Nightmare. She uses the Passion attribute. Let us take a look at Tenebria Build in CZN along with her release date.

Tenebria Overview in Chaos Zero Nightmare

Overview
TypePsionic
AttributePassion
FactionTerrascion
Rarity5 Star
Voice Actor (KR)Voice Actor (JP)
Hye-Won JungManami Numakura
GenderRaceGiftBirthdate
FemaleHuman-July 20th
Tenebria Overview in Chaos Zero Nightmare

Tenebria Stats

CriteriaAttackDefenseHPCritical ChanceCritical Damage
Level 1 / Potential Level 0 / Ego Manifestation Stage 0 / Affinity Level 1
Level 60 / Potential Level 7 / Ego Manifestation Stage 6 / Affinity Level 40

How to Get Tenebria in Chaos Zero Nightmare

Tenebria is a limited character available through her featured banner during the final phase of Season 3, A Song Rippling Through the Stars. She was released on June 17, 2026.

Best Team Compositions for Tenebria

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Best Partner for Tenebria

AspectDetails
Partner NameAria
Passive EffectAssigned combatant's Attack +16%. Damage Amount of assigned combatant's Basic Attack Cards +4% for each Basic Attack Card sharing the same name (max 24%). When a Basic Attack Card is activated, assigned combatant gains 1 Swelling Melody. Swelling Melody: +5% Critical Damage (max 4 stacks = +20%).
Ego SkillAria On Stage: Damage Amount of assigned combatant's Basic Attack Cards +20%. If assigned combatant's Ego Skill was used, decrease Cost of assigned combatant's Basic Attack Cards by 1 for 1 turn.

Best Memory Fragments for Tenebria

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Best Equipment for Tenebria in CZN

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Tenebria Cards in Chaos Zero Nightmare

Basic Starting Cards

Card NameAP CostTypeEffectTags

Sound Check
1Attack100% Damage-

Fan Service
1SkillHeal 100%-

Unique Cards

Card NameAP CostTypeEffectTags

Music Start
0UpgradeExhaust all Basic Attack Cards, Create and give each ally 2 of their own Rhythm in Draw Pile, Apply Haste to Rhythm cards of this unit-

Spotlight
1Attack140% Damage, Move 1 Rhythm card to hand, Decrease Cost of that card by 2 until used-

Call and Response
1Attack200% Damage, If in hand also treat as a Rhythm card, Attunement: Draw 1 Rhythm card-

Encore
1Attack120% Damage, If the last card activated was a Rhythm card, activate that card-

Photo Time
1Skill1 Performance Buzz, If a Rhythm card is activated or moved to hand, increase Performance Buzz of this card by 1 until activated (max 9 times)-

Photo Card
0Skill2 Ego Points-

Cards with Epiphanies

Music Start Epiphanies

EpiphanyAP CostTypeEffectTags
I0UpgradeExhaust all Basic Attack Cards, Create and give each ally 2 of their own Rhythm Crescendo in Draw Pile, Apply Haste to Rhythm cards of this unitUnique, Opener
II0UpgradeExhaust all Basic Attack Cards, Create and give each ally 2 of their own Rhythm Staccato in Draw Pile, Apply Haste to Rhythm cards of this unitUnique, Opener
III0UpgradeExhaust all Basic Attack Cards, Create and give each ally 2 of their own Rhythm Fortissimo in Draw Pile, Apply Haste to Rhythm cards of this unitUnique, Opener
IV0UpgradeExhaust all Basic Attack Cards, Create and give each ally 2 of their own Rhythm Fermata in Draw PileUnique, Opener
V0UpgradeExhaust all Basic Attack Cards, Create 1 of each Rhythm Arpeggio in Draw PileUnique, Opener

Spotlight Epiphanies

EpiphanyAP CostTypeEffectTags
I1Attack210% Damage, Move 2 Rhythm cards to hand, Decrease Cost of 1 of those cards by 2 until activated-
II1UpgradeWhen 3 Rhythm cards are activated in a turn, create 1 Spotlight with Exhaust and decrease Cost of those cards by 1 (1 time per turn)-
III2Attack350% Damage, Select and move up to 2 Rhythm cards to hand, then activate those cards-
IV0SkillSelect up to 3 Rhythm cards from among Draw Pile and Graveyard, move those cards to top of Draw Pile, Draw 1 of those cards-
V0Attack140% Damage, Draw 2 of those cards, Discard all non-Rhythm cards-

Call and Response Epiphanies

EpiphanyAP CostTypeEffectTags
I1Attack250% Damage, If in hand also treat as a Rhythm card, Attunement: Draw 2 Rhythm cardsHaste
II2Attack240% Damage x2, If in Draw Pile or in hand, activate this card when a Rhythm card is activatedHaste
III1SkillDraw 2 Rhythm cards, If in Draw Pile, activate this card when a Rhythm card is activatedHaste
IV1Attack120% Damage, When a Rhythm card is activated, add 1 Hit to this card (max 5 times)Haste
V7Attack700% Damage, If in hand also treat as a Rhythm card, When a Rhythm card is activated, decrease Cost of this card by 1 until this card is activatedRetain, Haste

Encore Epiphanies

EpiphanyAP CostTypeEffectTags
I1Attack120% Damage, If the last card activated was a Rhythm card, activate that card 2 times-
II1UpgradeFor every 2 Rhythm cards activated, 100% Damage to the enemy with the lowest HP (15 times per turn)Unique
III1SkillFor the next 3 Rhythm cards activated, decrease Cost by 1 and add 1 Hit-
IV3SkillActivate all Rhythm cards in GraveyardUnique
V0SkillDraw 1, If that card was a Rhythm card, increase Damage Amount by 100% until activated for 1 turn and repeat 1 more time (max 2 times)-

Construct Cards

Card NameAP CostTypeEffect

Rhythm
2Attack60% Damage, +30% Damage Amount for each Rhythm, Activate 1 Rhythm in hand

Rhythm: Crescendo
2Attack180% Damage, +40% Damage Amount for each Rhythm in Graveyard, For 1 turn decrease Cost of next Rhythm card activated by 1

Rhythm: Staccato
1Attack80% Damage, +50% Damage Amount for each Rhythm, If last card activated was a Rhythm card, increase Cost by 1

Rhythm: Fortissimo
2Attack90% Damage, +55% Damage Amount for each Linked Rhythm before activation, When 3+ cards are Linked, add 1 Hit

Rhythm: Fermata
1SkillSelect 1 of 4 Rhythm cards, Change all Rhythm cards into selected card for 1 turn, Draw 2 of them

Rhythm: Arpeggio (0-cost)
0Attack15% Damage for each Rhythm, Draw 1 of lowest-Cost Rhythm cards, decrease Cost by 1 until activated


Rhythm: Arpeggio (1-cost)
1Attack20% Damage for each Rhythm, Draw 2 of lowest-Cost Rhythm cards, decrease Cost by 1 until activated


Rhythm: Arpeggio (2-cost)
2Attack40% Damage for each Rhythm, Activate 1 of highest-Cost Rhythm cards in hand


Rhythm: Arpeggio (3-cost)
3Attack50% Damage for each Rhythm, Activate 1 of highest-Cost Rhythm cards from among Draw Pile and Discard Pile


Rhythm: Arpeggio (4-cost)
4Attack80% Damage for each Rhythm, Decrease Cost of this card by 1 for each Rhythm card in Graveyard


Rhythm: Arpeggio (5-cost)
5Attack90% Damage for each Rhythm, Decrease Cost of this card by 1 for each Rhythm card activated this turn

Ego Skill

AspectDetails
Skill Name
Everyone's Idol
EffectFor the next 7 Rhythm cards activated, increase Damage Amount of Rhythm cards by 7%. If activated 7 times, add 1 Hit to the next 7 Rhythm cards activated.
EP Cost7

Potential Upgrades

#Upgrade NameEffectCost
1Epiphany BonusUpon entering Chaos, obtain 1 random Rare card through Epiphany8x Common Growth Stone of Passion, 10,000 Units
2Upgrade Basic CardsBasic Card damage, shield gain, and healing amount +2% per level (max 20%)4x Common Growth Stone of Passion, 3,000 Units
3Upgrade Neutral CardsNeutral Card damage, shield gain, and healing amount +2% per level (max 20%)5x Great Growth Stone of Passion, 16,000 Units
3-1Basic Card ProficiencyAdd the following effect to Sound Check: Incinerate: Heal 50%16x Great Growth Stone of Passion, 24,000 Units
4Upgrade Unique CardsUnique Card damage, shield gain, and healing amount +2% per level (max 20%)8x Great Growth Stone of Passion, 20,000 Units
5Critical Chance Proficiency+2% Critical Chance per level16x Premium Growth Stone of Passion, 28,000 Units
5-1Basic Card ProficiencyAt start of battle, increase Damage Amount of Tenebria's Rhythm cards by 10%. If Attack ≥ 500, also increase Damage Amount of other combatant's Rhythm cards by 10%16x Premium Growth Stone of Passion, 2x Shards of Condemnation, 60,000 Units
6Critical Damage Proficiency+2.4% Critical Damage per level120x Premium Growth Stone of Passion, 42,000 Units
7Upgrade Unique StatsIf Attack ≥ 600, +5% Passion Attribute Damage Amount. For every 20 Attack above 600, additional +2% (max +10%)36x Premium Growth Stone of Passion, 2x Shards of Condemnation, 80,000 Units

Manifest Ego

StageManifest EgoEffect
1Sleeping MemoryIncrease Damage Amount of Performance Buzz for the Photo Time card from 100% to 150%
2Awakening MemoryAt start of battle, create 1 Photo Card. When an Ego Skill is used, inflict 200% Damage to random enemies for each of its original Cost. Photo Card: 2 Ego Points
3Vivid MemoryIncreases the Damage Amount increase effect that Everyone's Idol gives to Rhythm cards from 7% to 11%
4Inner MemoryEach time a Rhythm card is moved to hand or activated, gain 1 Everyone's Cheer. Everyone's Cheer: Increase Tenebria's Damage Amount by 1% (max 20 stacks). When stacked to max, increase Damage Amount of Rhythm cards by additional 10%
5Complete MemoryIncrease level of Basic Card Upgrade, Unique Card Upgrade, and Common Card Upgrade in Potentials by 3
6Liberated MemoryWhen Photo Card is activated, decrease Cost of Tenebria's next Ego Skill by 3. When a Rhythm card is activated, inflict 1 All Eyes On You on the target. All Eyes On You: Increase Damage Amount taken from Rhythm cards by 40%, and if a Rhythm card was not used manually, this monster becomes the target of those Rhythm cards. When applied to a different target, remove All Eyes On You

How to Play Tenebria in Chaos Zero Nightmare

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Theo
Theo

Theo is a gamer who's played just about every genre. Sometimes he'll jump into Fortnite, but League is his comfort game! Right now, he's grinding Marvel Rivals and mains Venom. He's also into writing, so he combines both passions to create guides for different games.

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