Table of Contents
Narja is a 5-Star Combatant in Chaos Zero Nightmare. She is a Controller with the Instinct attribute, hailing from the Peltion faction. In this guide, you'll find everything you need to know about Narja in Chaos Zero Nightmare, including her stats, best team comps, and how to play her.
Narja Character Overview
An enhanced Replica of the Peltion. Replicas, artificial lifeforms created by Kaguya Pharmaceutical. She used to be called by her Entity Code, NA-02. She shares a mental connection with her flying wyrm, Elysion, and controls it to attack her enemies. As someone who was originally brought into this world just to suffer, she unintentionally harbors a deep, fundamental weariness and bitterness toward life.
Basic Information
![]() | Overview | ||
| Type | Controller | ||
| Attribute | Instinct | ||
| Faction | Peltion | ||
| Rarity | ★★★★★ | ||
| Voice Actor (KR) | Voice Actor (JP) | ||
| - | You Taichi | ||
| Gender | Race | Gift | Birthdate |
| Female | Replica | Flying Wyrm Control | January 2nd |
Character Stats
| Stat | Value |
| Attack | 140 |
| Defense | 60 |
| Health | 80 |
| Critical Chance | 3% |
| Critical Damage | 125% |
How to Get Narja in CZN

You can get Narja by pulling her from the limited Combatant Rescue banner, “Amplified Distress Signal: Narja.” Narja’s banner will expire on February 3, 2026. Once the banner ends, she will be added to the Standard Rescue pool.
Pull Rate:
- 1st - 57th Rescue: 1%
- 58th - 69th Rescue: + 4.5% per Rescue
- 70th Rescue: 100%
Is Narja Worth Pulling?
Only pull Narja if you have characters who can complement her playstyle, such as Mei Lin, Veronica, Cassius, Sereniel, or Chizuru. She isn’t an overpowered Controller on her own, but she can be very strong with the right team composition and specific card epiphanies.
Best Team Compositions
Mei Lin is currently the ideal teammate for Narja because she maximizes both parts of Narja's kit. She depends heavily on basic attacks and has multi-hit skills that work perfectly with Narja's buffs, making this pairing extremely effective.
Veronica provides valuable card draw, which Narja lacks unless you get specific upgrades. As a fellow Passion character, she also helps fuel Mei Lin's Rising Dragon Spire ability, creating strong synergy across the team.
Alternative Team Members
| Character | Explanation |
![]() Sereniel | Sereniel's exceptional multi-hit capabilities match perfectly with Narja's abilities, creating powerful combo opportunities. |
![]() Cassius | Cassius can substitute for Veronica if needed. His Quest Cards grant morale buffs to the team and offer card draw options, though less reliably than Veronica. |
Best Cards and Deck Build
Core Character Cards
| Card Name | AP Cost | Type | Effect |
![]() Voluntary Control | 1 | Skill | If Voracity is fewer than 6 stacks, gain 6 Voracity. If 6 or more stacks, gain 2 Predation. |
![]() Bottomless Hunger | 0 | Skill | The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn. |
![]() Domain of Voracity V | 1 | Upgrade | Each time Mealtime is used, Heal 200%. |
![]() Shackles of Hunger IV | 1 | Skil | [Retain] Decrease Voracity by max 5. +40% Damage Amount to the next used Attack Card for each amount decreased. If 5 decreased, 3 Predation. |
Essential Team Cards
| Card Name | AP Cost | Type | Effect |
![]() Flame Dragon's Jewel I | 1 | Upgrade | [Unique][Initiation] Increases Damage Amount of Attack Cards of this unit by 30%. When an Attack Card is used, 1 Passion Weakness to the target. |
![]() Repose I | 0 | Skill | Draw 2 other Combatant's card(s). |
![]() Homing Laser | 0 | Attack | 100% damage. 2 Afterglow. On Ravage, move from Graveyard to hand. |
Best Partners
Recommended Partner Choice
| Aspect | Details |
| Partner Name | ![]() Gaya |
| Passive Effect | The assigned combatant’s Defense is increased by 8/16%. +20%/40% Defense-Based Damage for the assigned combatant’s Instinct cards. When using a Unique Attack Card of the assigned Combatant with an original Cost of 6, +20%/40% to Damage Amount of all allies. (max 1 stack) |
| Ego Skill | 60% Damage × 4. Draw 1 of this unit's Attack Cards. |
Alternative Partners
| Partner | Passive Effect | Ego Skill |
![]() Alyssa | The assigned combatant's Defense is increased by 12/24%. At the end of battle, recover 3/6% Health. | Heal 100%. When in an Injured state, increase Healing Amount by 50%. 1 Morale for 1 turn. |
![]() Yvonne | The assigned combatant's Defense is increased by 8/16%. If the combatant ends the turn without using an attack card, Heal 30/60% at the start of the next turn. | Heal 100%. For 1 turn, gain 1 Fortitude. |
Best Memory Fragments
| Set Combination | Stats Priority | Recommended Substats |
| [2-piece Healer's Journey Set] + [2-piece Tetra's Authority Set] + [2-piece Executioner's Tool Set] | Ideal: Critical Chance% Desire: Instinct Damage% Imagination: Def% | ・Critical Damage% ・Def ・Def% |
Best Equipment
| Equipment Slot | Recommended Item |
| Weapon | Tentacles of Chaos |
| Armor | Fragment of the Empty Void |
| Accessory | Sphere of Randomness |
Character Cards Database
Basic Starting Cards
| Card Name | AP Cost | Type | Effect |
![]() NA: Attack Response | 1 | Attack | 100% Defense-Based Damage. |
![]() NA: Defense Response | 1 | Skill | Heal 100%. |
![]() Shackles of Hunger | 1 | Attack | 30% Defense-Based Damage × 3. Attunement: 4 Voracity. |
Unique Cards
| Card Name | AP Cost | Type | Effect |
![]() Mealtime | 6 | Attack | [Retain][Unique] If Voracity is decreased, decrease Cost by 1 and add +30% Heal Amount (max 10) until used. 160% Defense-Based Damage to all enemies. Heal 100%. 4 Predation. |
Cards with Epiphanies
| Card Name | Epiphany 1 | Epiphany 2 | Epiphany 3 | Epiphany 4 | Epiphany 5 |
![]() Shackles of Hunger | 30% Defense-Based Damage × 4. Attunement: 6 Voracity. | 30% Defense-Based Damage × 2. At the start of the turn, if Voracity was activated 3 or more times in the previous turn, move to hand. Attunement: 1 Voracity. | 50% Defense-Based Damage × 3. Add 1 Hit for each 4 Voracity owned (max 3 times). | [Retain] Decrease Voracity by max 5. +40% Damage Amount to the next used Attack Card for each amount decreased. If 5 decreased, 3 Predation. | 60% Shield. Decrease Voracity by max 3. Repeat for each amount decreased. |
![]() Bottomless Hunger | 3 Voracity. The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn. | Decrease Cost of 2 random cards in hand by 1 for 1 turn(s). | [Unique] When Voracity is activated 3 times in 1 turn, decrease Cost of 1 random card in hand by 1 until used (1 time per turn). | [Retain] For 1 turn, +100% Defense-Based Damage. | [Lead] 7 Voracity. For 1 turn, each time Voracity is activated, +40% Damage Amount to the next Mealtime. |
![]() Voluntary Control | If Voracity is fewer than 6 stacks, gain 9 Voracity. If 6 or more stacks, gain 3 Predation. | If Mealtime is in Draw Pile, move to hand. If in Graveyard, 3 Morale for 1 turn. | For 2 turn(s), each time Action Count of the target is decreased, 1 Voracity. | [Unique] 10 Voracity. Select 1 Attack Card(s). 1 Predation each time that card is moved to hand. | [Unique] Each time a Basic Attack Card inflicts a Hit, 1 Voracity. +50% Damage Amount to Basic Attack Cards. |
![]() Domain of Voracity | 100% Defense-Based Damage to all enemies. Increase Tenacity Damage taken of the target by 100% until their next Ravage, and on Ravage, 3 Voracity. | 100% Defense-Based Damage to all enemies. For 2 turn(s), +100% Defense-Based Damage taken by the target. | 150% Defense-Based Damage to all enemies. When Hitting the target for the next 5 time(s), Heal 40%. | [Retain] 320% Defense-Based Damage to all enemies. If granted both Voracity and Predation, activate 1 more time. | [Unique] Each time Mealtime is used, Heal 200%. |
Ego Skill
| Aspect | Details |
| Skill Name | ![]() Predator's Hunting Method |
| Effect | 10 Voracity. 250% Defense-Based Damage. If Mealtime is in Graveyard, 5 Predation. |
| EP Cost | 5 |
Potential Upgrades
Potential Effects
| # | Upgrade Name | Effect | Cost |
| 1 | Epiphany Bonus | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. | ・8x Common Growth Stone of Instinct ・10000 Units |
| 2 | Basic Card Upgrade | Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%. | ・4x Common Growth Stone of Instinct ・3000 Units |
| 3 | Common Card Upgrade | Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%. | ・5x Great Growth Stone of Instinct ・16000 Units |
| 3-1 | Basic Card Proficiency | Adds 2 Voracity to NA: Defense Response. | ・16x Great Growth Stone of Instinct ・24000 Units |
| 4 | Unique Card Upgrade | Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%. | ・8x Great Growth Stone of Instinct ・20000 Units |
| 5 | Defense Proficiency | Increases Defense by +1.6/8%. | ・16x Premium Growth Stone of Instinct ・28000 Units |
| 5-1 | Basic Card Proficiency | +5% Heal Amount to Narja's NA: Defense Response. If Narjais Defense is greater than 250, add an additional +5% to the modifier | ・16x Premium Growth Stone of Instinct ・2x Shards of Condemnation ・60000 Units |
| 6 | Critical Chance Proficiency | +2/10% Critical Chance | ・120x Premium Growth Stone of Instinct ・42000 Units |
| 7 | Unique Stat Upgrade | +10% Damage Amount to Voracity If Narja's Defense is greater than 300, +20% Damage Amount to Predation. | ・36x Premium Growth Stone of Instinct ・2x Shards of Condemnation ・80000 Units |
Manifest Ego
| Stage | Manifest Ego | Effect |
| 1 | Sleeping Memory | +50% Damage to Pale Shooting Star, and change the number of activatable Homing Laser cards to 5. |
| 2 | Awakening Memory | At the start of battle, create 2 Homing Laser L cards. On Turn Draw, if one of those cards is a Homing Laser, Draw 1 card. |
| 3 | Vivid Memory | +50% Damage to Death Halo, and apply Haste to each Homing Laser L that is Moved by Death Halo. |
| 4 | Inner Memory | Sereniel gains a Firepower Amp effect for each Homing Laser that is moved to hand on Ravaging. Firepower Amp: +10% Damage to Sereniel's Attack Cards for 1 turn (max 5 stacks) |
| 5 | Complete Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards] |
| 6 | Liberated Memory | When an ally inflicts Ravage, Sereniel inflicts 80% Damage for each segment of the Ravaged target's max Tenacity to that target. |
Playstyle Tips and Strategy/How to Play

Narja is a flexible all-rounder who can fulfill multiple roles simultaneously. She excels at dealing decent single-target and area damage while reducing card costs to improve action point efficiency. Her kit provides consistent team buffs and substantial passive healing at minimal cost.
Through different Epiphanies, she can specialize as a DPS, basic attack buffer, or defense-based damage booster, though the defense build isn't fully optimized yet at release.
Certain Epiphanies let Narja amplify defense-scaling attacks, making her excellent support for tanks like Khalipe, Magna, or Maribell.
Core Mechanic: Voracity & Predation Stacks
Narja's gameplay revolves around building and spending two unique buffs:
- Voracity (max 30 stacks): While active, every hit from Attack Cards heals the team for 40% and grants 30% bonus damage if team HP is above 50%. Each hit consumes one stack.
- Predation: Provides 80% bonus damage per hit to Attack Cards. Like Voracity, each hit consumes one stack.
Important: Both buffs work with card-based attacks and Ego Skills but NOT with triggered effects like Mark or Counter. Area attacks consume stacks for each enemy hit (hitting 4 enemies = 4 stacks consumed).
Basic Gameplay Loop

- Build Voracity using Shackles of Hunger and/or Voluntary Control
- Apply discounts with Bottomless Hunger when you have good targets
- Consume stacks to power up attacks or activate card effects
- Use Mealtime when heavily discounted to apply Predation for your strongest attacks, or to heal if you have the epiphany.
- Use Domain of Voracity either before building stacks (for debuffs) or after (for damage)
- Weave in Ego Skill to maintain Voracity or set up Predation
Generate stacks, manage them wisely, and time your high-damage cards when Predation is active for maximum impact. Do this, and you will have a great time playing Narja.





































