Table of Contents
Yuki is a 5-Star Combatant in Chaos Zero Nightmare. She is a Striker with the Order attribute, hailing from the Terrascion faction. In this guide, you'll find everything you need to know about Yuki in Chaos Zero Nightmare, including her stats, best team comps, and how to play her.
Character Overview
Though her perceptibly playful and mischievous personality seems a strange fit given her position, her skills are undeniable, and she shows unparalleled focus in critical moments. This earns her considerable trust from her superiors.
Basic Information
![]() | Overview | ||
| Type | Striker | ||
| Attribute | Order | ||
| Faction | Terrascion | ||
| Rarity | ★★★★★ | ||
| Voice Actor (KR) | Voice Actor (JP) | ||
| Shizuka Ishigami | |||
| Gender | Race | Gift | Birthdate |
| Female | Human | Hyperspeed | November 6th |
Character Stats
| Stat | Value |
| Attack | 160 |
| Defense | 45 |
| Health | 90 |
| Critical Chance | 3% |
| Critical Damage | 125% |
How to Get Yuki in CZN
Yuki can be obtained from the Normal Combatant Rescue banner. She was the highlight of the first limited banner that ended on December 3th.
Best Team Compositions
| Position | Character |
| Main DPS | ![]() Yuki |
| Sub DPS | ![]() Nia |
| Support | ![]() Cassius |
Yuki's strategy relies on activating Inspiration effects on all her cards each turn, which requires constantly drawing and discarding cards. Natural card draw alone isn't sufficient.
Nia's Role:
- Quickly searches through the deck to find key cards
- Discards unwanted Inspiration cards from your starting hand, then retrieves them later to ensure everything triggers properly
- Provides healing for survival
Cassius's Role:
- Uses Shuffle to discard poor starting hands and draw fresh cards with Inspiration automatically active
- Offers strong card draw through multiple abilities
- Can fetch specific cards while activating their Inspiration effects immediately
Both characters solve Yuki's core problem: ensuring her Inspiration effects trigger consistently every turn through efficient deck cycling and hand manipulation.
Alternative Team Members
| Character | Explanation |
![]() Veronica | Veronica excels at providing extremely AP-efficient card draw that simultaneously finds Yuki's key cards and activates their Inspiration effects, all while leaving plenty of resources available for Yuki to actually use her combo. |
![]() Rei | Rei takes a different approach by offering free card draw that's particularly useful for early game setup, but her main strength lies in dramatically amplifying Yuki's damage through powerful buffs when her deck is tailored to support Yuki. |
Best Cards and Deck Build
Core Character Cards
| Card Name | AP Cost | Type | Effect |
![]() Prepare to Subdue | 0 | Skill | Draw 1 Attack Card(s) of this unit. Increase Damage Amount of those cards by 20% for 1 Turn. |
![]() Flash Slash | 2 | Attack | 180% Damage to all enemies. Inspiration: Decrease cost by 1. |
![]() Trickery Strike | 1 | Attack | 150% Damage. Activate Inspiration for 1 random card of this unit in hand. |
![]() Freezing Blade | 1 | Upgrade | When using a card of this unit with an activated Inspiration, 50% Damage to all enemies. |
Essential Team Cards
| Card Name | AP Cost | Type | Effect |
![]() Adagio | 0 | Skill | Draw 1. Discard 1. Move discarded card that is effected to top of the Draw Pile. |
![]() Shuffle | 1 | Skill | Discard all cards in hand. Draw for each. |
![]() Joker | 1 | Skill | Choose 1 card(s) from Draw Pile to Draw. |
Best Partners
Recommended Partner Choice
| Aspect | Details |
| Partner Name | ![]() Lillian |
| Passive Effect | The assigned combatant's attack cards with a cost of 1 or less deal +10/20% damage. When the assigned combatant uses a Skill card, +10/20% attack card damage for 1 turn. Stacks up to 3 times. |
| Ego Skill | Deal 100% Damage to all enemies. Draw 1 Attack card(s) from the assigned combatant with cost of less than or equal to 1. |
Alternative Partners
| Partner | Passive Effect | Ego Skill |
![]() Westmacott | Attack Cards of the assigned Combatant drawn through that Combatant's ability gain +25/50% Damage Amount for 1 turn. Increases Damage Amount of the assigned Combatant's cards that have Inspiration by 10/20%. | Move 1 card from hand to Draw Pile. Draw 1 assigned Combatant card. |
![]() Douglas | The assigned combatant's Attack is increased by 8/16%. At the start of battle, Damage dealt by the assigned combatant increases by 8/16% for 1 turn. | Deal 120% Damage to all enemies. |
Best Memory Fragments
| Set Combination | Stats Priority | Recommended Substats |
| [4-piece Bullet of Order Set] + [2-piece Executioner's Tool Set] | Ideal: Critical Chance% Desire: Order Damage% Imagination: Attack% | - Critical Chance% - Critical Damage% - Attack% - Attack |
Best Equipment
| Equipment Slot | Recommended Item |
| Weapon | Chimeranite |
| Armor | Wings of Freedom |
| Accessory | Dimensional Cube |
Character Cards Database
Basic Starting Cards
| Card Name | AP Cost | Type | Effect |
![]() Longsword Slash | 1 | Attack | 100% Damage. |
![]() Rapid Slash | 2 | Attack | 220% Damage. |
![]() Flowing Parry | 1 | Skill | 100% Shield. |
Unique Cards
| Card Name | AP Cost | Type | Effect |
![]() Iceberg Cleave | 1 | Attack | 180% Damage to all enemies. Inspiration: add 1 Hit, decrease Damage Amount by 20%. |
Cards with Epiphanies
| Card Name | Epiphany 1 | Epiphany 2 | Epiphany 3 | Epiphany 4 | Epiphany 5 |
![]() Prepare to Subdue | Draw 1 Attack Card(s) of this unit. Increase Damage Amount of those cards by 40% for 1 turn. | Draw 1 Attack Card(s) of this unit. Increase Damage Amount of Attack Cards of this unit by 20% for 1 turn. | Draw 2 Attack Card(s) of this unit. Decrease Damage Amount of those cards by 20% for 1 turn. | Draw 1 Attack Card(s) of this unit. Increase Damage Amount of those cards by 20% for 1 turn. Inspiration: Draw 1 Attack Card(s) of this unit. | Draw 1 Attack Card(s) of this unit. At the start of the next turn, Draw 1 Attack Card(s) of this unit. |
![]() Flash Slash | 270% Damage to all enemies. Inspiration: Decrease Cost by 1. | 180% Damage to all enemies. Inspiration: Decrease Cost by 2. | 180% Damage to all enemies. Inspiration: +1 Hit. | 320% Damage. +60% Damage Amount for each drawn card of this unit for 1 turn (max 3). | 300% Damage to all enemies. When used, decrease Cost by 1. |
![]() Trickery Strike | 180% Damage. Choose 1 card(s) of this unit in hand, activate Inspiration effect. | 180% Damage. Activate Inspiration for 1 random card of this unit in hand. | Activate Inspiration for all cards of this unit in hand. | 150% Damage. Draw 1 cards that have Inspiration effect | 260% Damage. Inspiration: Decrease Cost by 1. |
![]() Freezing Blade | When using a card of this unit with an activated Inspiration, 90% Damage to all enemies. | When using a card of this unit with an activated Inspiration, 60% Damage to all enemies. | When using a card of this unit with an activated Inspiration, 130% Damage to a random enemy. | Increase Damage Amount of Attack Cards of this unit that target all enemies by 30%. | At the start of the turn, activate Inspiration for 1 random card(s) of this unit in hand. |
Ego Skill
| Aspect | Details |
| Skill Name | ![]() Skyscraper Cleave |
| Effect | 300% Damage to all enemies. Move all Attack Cards in hand to the top of the draw pile. +50% for each card moved. |
| EP Cost | 5 |
Potential Upgrades
Potential Effects
| # | Upgrade Name | Effect | Cost |
| 1 | Epiphany Bonus | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. | ・8x Common Growth Stone of Instinct ・10000 Units |
| 2 | Basic Card Upgrade | Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%. | ・4x Common Growth Stone of Instinct ・3000 Units |
| 3 | Common Card Upgrade | Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%. | ・5x Great Growth Stone of Instinct ・16000 Units |
| 3-1 | Basic Card Proficiency | Adds the following effects: Inspiration: Decrease Cost by 1, to Longsword Slash. Inspiration: Increase Damage Amount by 30%, to Rapid Slash. | ・16x Great Growth Stone of Instinct ・24000 Units |
| 4 | Unique Card Upgrade | Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%. | ・8x Great Growth Stone of Instinct ・20000 Units |
| 5 | Critical Chance Proficiency | +2/10% Critical Chance. | ・16x Premium Growth Stone of Instinct ・28000 Units |
| 5-1 | Basic Card Proficiency | +5% Damage Amount to Yuki's Longsword Slash and Rapid Slash. If Yuki's Attack is greater than 500, add an additional +5% to the modifier. | ・16x Premium Growth Stone of Instinct ・2x Shards of Condemnation ・60000 Units |
| 6 | Critical Damage Proficiency | +2.4/12% Critical Damage. | ・120x Premium Growth Stone of Instinct ・42000 Units |
| 7 | Unique Stat Upgrade | If Yuki's Attack is greater than 600, +5% Damage Amount to Flash Slash and Iceberg Cleave. For every 80 Attack above 500, add an additional +1% to the modifier (additional +5% max) | ・36x Premium Growth Stone of Instinct ・2x Shards of Condemnation ・80000 Units |
Manifest Ego
| Stage | Manifest Ego | Effect |
| 1 | Sleeping Memory | Removes the Decrease Damage Amount by 20% effect of Iceberg Cleave. |
| 2 | Awakening Memory | At the start of battle, activates Inspiration for cards of this unit drawn at the start of the turn for 2 turns. |
| 3 | Vivid Memory | Changes Skyscraper Cleave's +50% Damage Amount for each card moved to top of Draw Pile effect to +80%. |
| 4 | Inner Memory | Gain 1 Sword Dance each time this unit's card is drawn through an ability. Sword Dance: Increases Damage Amount of Attack Cards of this unit by 10% for 1 turn (max 2 stacks) |
| 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| 6 | Liberated Memory | Increases max stacks of Sword Dance by 1 and changes Damage Amount effect to increase by 15%. |
Playstyle Tips and Strategy/How to Play

Yuki's whole kit is built around triggering Inspiration, which activates when she draws cards outside of the normal turn draw. Because of this, she works best in teams that give her extra card draw or hand manipulation, characters like Veronica, Nia, or Cassius help her keep her deck moving so she can use Inspiration every turn. In her ideal setup, Yuki plays almost every Attack card she gets, making her turns feel fast and explosive without needing much AP support.
Yuki becomes much weaker in modes where you don’t have a prepared deck. Early Chaos or Zero System runs can be rough because cheap, reliable draw isn’t always available. If she can’t trigger Inspiration, many of her cards lose power, and she falls behind other DPS units. High-tier Chaos also forces players to prioritize survival over utility, which often means less card draw and a tougher time keeping Inspiration active.
Most of these problems go away once you unlock Epiphanies, get the right equipment, or have a few lucky card dupes. In Save Data modes, where your deck is already strong, she performs great and can safely run double card-draw supports without risking your team.
Yuki’s playstyle is simple: draw cards, trigger Inspiration, and spam strong AoE attacks. She’s fun and fast to play, but she needs the right deck and teammates to reach her full potential.






































