Veronica Build: Best Team Comps & Core Cards

Veronica is a 5-star Ranger from Chaos Zero Nightmare. She uses the Passion attribute and belongs to the Stella Familia faction. She works as a sub-DPS and support character who provides card draw for teammates while dealing consistent end-of-turn damage through Ballista cards.

Veronica Overview in Chaos Zero Nightmare

Veronica CZNOverview
TypeRanger
AttributePassion
FactionStella Familia
Rarity★★★★★
Voice Actor (KR)Voice Actor (JP)
Miho Okasaki
GenderRaceGiftBirthdate
FemaleStella FamiliaBloomMarch 17th

Veronica Stats

StatValue
Attack180 (base) / 516 (level 60)
Defense40 (base) / 141 (level 60)
Health75 (base) / 378 (level 60)
Critical Chance3%
Critical Damage125%

How to Get Veronica in Chaos Zero Nightmare

Veronica is available through the standard rescue banners in Chaos Zero Nightmare.

Best Team Compositions for Veronica

Recommended Team Setup

PositionCharacter
Main DPS
Mei Lin
SupportMika CZN
Mika
Sub-DPS/SupportVeronica CZN
Veronica

Veronica functions best as a universal support character who provides card draw for teammates through Repose while contributing consistent end-of-turn damage via Ballistas. Mei Lin benefits enormously from Veronica's 0-cost draw engine, helping cycle through her deck to find Unity of Attack and Defense and Rising Dragon Spire. Mika provides AP generation and healing. Veronica's Passion cards also fuel Mei Lin's Rising Dragon Spire combo.

Alternative Team Members

CharacterExplanation

Rei
Can replace Mika as support, providing damage buffs for Mei Lin and additional deck thinning capabilities.
Selena CZN
Selena
Works as sub-DPS with Passion synergy.
Maribell CZN
Maribell
Provides shields and Passion card support, creating defensive team compositions while maintaining attribute synergy.

Lucas
AoE specialist who complements Veronica's single-target focus.

Khalipe
Universal support who works with any team.

Best Veronica Build and Cards

Core Character Cards

Card NameAP CostTypeEffectTags

Firing Preparation
1UpgradeCreate 1 Ballista, at start of turn: create 1 BallistaUnique, Initiation

Repose
0SkillDraw 2 other combatant cards-

Pendant of Resolution
1UniqueWhen another combatant uses Skill card, 1 Reload

If 3 are used, at the start of the next turn, create 1 Micro Ballista card(s)
-

Sir Kowalski
1SkillDraw 2
When drawing a Skill, card create 1 Ballista
-

Bombardment Prep
1UpgradeMax stacks of Reload +1, 1 ReloadUnique, Reload, Ballista Card

Best Partner for Veronica

Recommended Partner Choice

AspectDetails
Partner Name
Rosaria
Passive EffectAssigned combatant's Extra Attack damage +10% (20% at S5). When assigned combatant uses Upgrade or Skill card, 25% (50% at S5) chance to gain 1 Morale for 1 turn.
Ego SkillDraw 1 Enhanced card. If no Enhanced cards in Draw Pile, Draw 1.

Rosaria provides Extra Attack damage boosts specifically for Ballistas, which count as Extra Attacks. More importantly, she has a chance to grant Morale each time Veronica uses a Skill or Upgrade card. Since Veronica plays many 0-cost Skills (Repose) and Upgrades per turn, she consistently triggers this effect, stacking Morale for the entire team.

Alternative Partners

PartnerPassive EffectEgo Skill

Marin
Extra Attack damage of generated cards +15% (30% at S5). First Skill card each turn: +25% (50% at S5) Extra Attack damage for 1 turn.200% Damage to all enemies, Draw 1 Skill card

Nakia
Assigned combatant's Attack +8% (16% at S5). When ally defeats enemy: gain Backline Support (+10/20% damage to 1 attack card, max 3 stacks).200% Damage

Best Memory Fragments for Veronica

Set Combination

SetStats Priority
2-piece: Black Wing SetCritical Chance, Critical Damage, Attack%
2-piece: Executioner's Tool SetCritical Chance, Critical Damage, Attack%
2-piece: Tetra's Authority Set / Seth's Scarab SetCritical Chance, Critical Damage, Attack%

The 2/2/2 setup provides balanced stats Veronica can't easily obtain elsewhere. Black Wing gives +12% Attack. Executioner's Tool provides +25% Critical Damage.

Best Equipment for Veronica in CZN

Equipment SlotRecommended Item
WeaponW-52 Dopamine Injector / Chimeranite
ArmorFragment of the Empty Void
AccessorySuperconductive Protein

Veronica Cards in Chaos Zero Nightmare

Basic Starting Cards

Card NameAP CostTypeEffectTags
Rapid Fire (Veronica) CZN
Rapid Fire
1Attack100% Damage-

Illusion of Golden Daffodils
1Skill100% ShieldShield

Unique Cards

Card NameAP CostTypeEffectTags

Firing Preparation
1UpgradeCreate 1 Ballista, at start of turn: create 1 BallistaUnique, Initiation

Bombardment Prep
1UpgradeMax stacks of Reload +1, 1 ReloadUnique, Reload, Ballista Card

Cards with Epiphanies

Card NameEpiphany 1Epiphany 2Epiphany 3Epiphany 4Epiphany 5

Firing Preparation
Create 1 Ballista, start of turn: create 1 Ballista (50% chance for +1 more)Create 1 Piercing Ballista, start of turn: create 1 Piercing BallistaCreate 1 Enhanced Ballista, start of turn: create 1 Enhanced BallistaCreate 1 Giant Ballista, start of turn: create 1 Giant BallistaCreate 1 Shelling Ballista, start of turn: create 1 Shelling Ballista

Repose
Draw 2 other combatant cards (0 cost)150% Shield, Draw 2 other combatant cards, if Skill card: 1 Reload (1 cost)150% Shield, Draw 2 other combatant cards, 1 card Cost -1 for 1 turn (1 cost)150% Shield, 1 Reload per other combatant Skill in hand (1 cost)150% Shield, Discard all other combatant cards, 1 Reload per card (1 cost)

Pendant of Resolution
When using Skill card: 1 Reload (1 cost, Upgrade)When another combatant uses Skill: 1 Reload. If 3 used, next turn: create 1 Micro Ballista (1 cost, Upgrade)For 1 turn, when card used: 1 Reload (1 cost, Skill, Exhaust)When another combatant uses Skill: 1 Reload, 50% chance for +1 more (1 cost, Upgrade)Reload 2 (1 cost, Upgrade, Retain, Retrieve 4)

Sir Kowalski
Choose 1 Ballista, +150% Damage until used, Draw 2 (1 cost)Draw 1, +30% Ballista Damage for 1 turn (1 cost)Draw 2, when drawing Skill: create 1 Ballista (1 cost)+250% Damage to random Ballista until used, Exhaust after activation (1 cost)Choose and Exhaust 1 Ballista, create 2 Ballistas with 75% Damage until used (1 cost)

Generated Cards

Card NameAP CostTypeEffectTags

Ballista
-AttackEnd of turn: 150% Extra Attack to random enemyUnusable, Ephemeral, Extra Attack, Ballista Card

Piercing Ballista
-AttackEnd of turn: 150% Piercing Damage to random enemy. If target has Shield: +50% DamageUnusable, Ephemeral, Piercing Damage, Shield, Ballista Card

Enhanced Ballista
-AttackEnd of turn: 150% Extra Attack to random enemy, +30% Critical ChanceUnusable, Ephemeral, Extra Attack, Ballista Card

Giant Ballista
-AttackEnd of turn: 120% Extra Attack to all enemiesUnusable, Ephemeral, Extra Attack, Ballista Card

Shelling Ballista
-AttackEnd of turn: 60% x2 Extra Attack to random enemiesUnusable, Ephemeral, Extra Attack, Ballista Card

Micro Ballista
-AttackEnd of turn: 40% Extra Attack to random enemyUnusable, Ephemeral, Extra Attack, Ballista Card

Ego Skill

AspectDetails
Skill Name
Hunting Time
Effect250% Piercing Damage to all enemies, Gain Maximum Reload
EP Cost5

Hunting Time deals AoE damage and instantly maxes your Reload stacks, ensuring your Ballistas hit at maximum power this turn. With E3, it also creates a random Ballista card. Use this when you need burst damage or haven't built Reload stacks through normal gameplay.

Potential Upgrades

#Upgrade NameEffectCost
1Epiphany BonusUpon entering Chaos, obtain 1 random Rare card through Epiphany8x Common Growth Stone of Passion, 10,000 Units
2Upgrade Basic CardsBasic Card damage, shield gain, and healing amount +2% per level (max 20%)4x Common Growth Stone of Passion, 3,000 Units
3Upgrade Neutral CardsNeutral Card damage, shield gain, and healing amount +2% per level (max 20%)5x Great Growth Stone of Passion, 16,000 Units
3-1Basic Card ProficiencyRapid Fire: 20% chance to create 1 random Ballista in hand16x Great Growth Stone of Passion, 24,000 Units
4Upgrade Unique CardsUnique Card damage, shield gain, and healing amount +2% per level (max 20%)8x Great Growth Stone of Passion, 20,000 Units
5Critical Damage Proficiency+2.4% Critical Damage per level (max 12%)16x Premium Growth Stone of Passion, 28,000 Units
5-1Basic Card Proficiency+5% Rapid Fire Damage. If Attack > 500, additional +5%16x Premium Growth Stone of Passion, 2x Shards of Condemnation, 60,000 Units
6Critical Chance Proficiency+2% Critical Chance per level (max 10%)120x Premium Growth Stone of Passion, 42,000 Units
7Upgrade Unique StatsIf Attack > 700, +5% Ballista damage. For every 40 Attack over 700, +1% (up to +15% total)36x Premium Growth Stone of Passion, 2x Shards of Condemnation, 80,000 Units

The most important potential is 3-1, which gives Rapid Fire a 20% chance to create random Ballistas. This provides extra Ballista generation beyond your guaranteed one per turn. The 5-1 and 7 potentials boost damage significantly once you reach the Attack thresholds.

Manifest Ego

StageManifest EgoEffect
1Sleeping MemoryBombardment Prep card's Reload increased by 2 (3 total instead of 1)
2Awakening MemoryWhen ally uses Targeting Attack Card, apply 1 Floral Scent to target. Floral Scent: +20% damage from Ballista. This enemy becomes Ballista target. Removed when applied to another target.
3Vivid MemoryHunting Time creates 1 random Ballista in hand
4Inner MemoryReload max stacks +1 (5 total)
5Complete MemoryIncrease the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards]
6Liberated MemoryAt start of turn, inflict 1 Mark on all enemies with Floral Scent

The most impactful stages are E1 and E2. E1 makes Bombardment Prep grant 3 Reload stacks instead of 1, dramatically accelerating your ramp-up. E2 is transformative - allies' targeting attacks apply Floral Scent, which makes enemies take +20% Ballista damage AND become the priority target for your Ballistas. This changes Ballistas from hitting random enemies to focusing fire on specific targets, massively improving damage consistency. E4 increases max Reload to 5 stacks (+250% damage), further scaling your damage ceiling.

How to Play Veronica in Chaos Zero Nightmare

Veronica's gameplay revolves around three core mechanics: Ballista cards, Reload stacks, and card draw support. Understanding how these systems interact is essential to playing her effectively. Unlike traditional DPS who deal damage during their turn through attack cards, Veronica deals damage at the end of each turn through Ballistas - unplayable cards that sit in your hand and automatically attack when your turn ends.

Ballista cards are generated by Firing Preparation, which has the Initiation tag, guaranteeing it's available at battle start. Using Firing Preparation creates one Ballista card immediately and generates another at the start of each subsequent turn. Ballistas cost 0 AP to hold but cannot be manually played - they fire automatically at turn end, dealing 150% damage as Extra Attack to a random enemy (or all enemies with Giant Ballista). They then exhaust themselves. This creates a consistent damage pattern where every turn, you're guaranteed at least one free attack after your actions end.

The power of Ballistas comes from Reload stacks. Each Reload stack increases Ballista damage by 50%, and they stack multiplicatively. Reload stacks are removed at the end of your turn when Ballistas fire, so you need to rebuild them each turn.

Generating Reload stacks is your primary goal each turn. Pendant of Resolution is the main engine - it's an Upgrade that grants 1 Reload whenever another combatant uses a Skill card. The key word is "another combatant" - your teammates' Skills trigger this, not Veronica's. This makes Veronica naturally synergize with Skill-heavy characters. Mika is perfect because she plays multiple 0-cost Skills per turn (Source of Water, Tactical Analysis), each granting Veronica 1 Reload.

The best Pendant of Resolution Epiphany is Epiphany 2, which grants 1 Reload when allies use Skills, and if 3 Skills are used in a turn, creates a Micro Ballista next turn. The alternative is Epiphany 5 with Retain and Retrieve 4, which grants 2 Reload instantly when played and can be held for perfect timing. Both work, but Epiphany 2 provides more consistent stacking.

Sir Kowalski serves dual purposes. Draws 2 cards, helping you cycle through your deck to find more Reposes or rebuild your hand. It's best Epiphany (Epiphany 3) draws 2 cards, and when you draw a Skill card, creates 1 Ballista.

Repose is Veronica's signature support card and why she's valued universally. At 0 AP cost with Epiphany 1, Repose draws 2 cards from other combatants' decks - it specifically cannot draw Veronica's own cards. This is incredibly powerful because it provides free card advantage to your DPS without costing resources.

The other Repose Epiphanies trade the 0 cost for additional effects. Epiphany 3 costs 1 AP but provides 150% Shield and reduces one drawn card's cost by 1, creating net-positive AP trades. Epiphany 4 costs 1 AP, grants Shield, and gives 1 Reload per other combatant Skill card in hand - this can instantly max Reload if your allies have Skill-heavy hands. Divine Epiphanies on Repose can be game-changing, especially ones that add AP recovery or further cost reduction.

For Firing Preparation Epiphanies, you choose which type of Ballista you generate. Giant Ballista (Epiphany 4) is the most universal choice because it hits all enemies with 120% AoE damage. This provides consistent value in both single-target and multi-target encounters. Piercing Ballista (Epiphany 2) deals 150% Piercing Damage with +50% bonus against shielded enemies, making it excellent for shield-heavy fights and bosses. Enhanced Ballista (Epiphany 3) grants +30% Critical Chance, scaling well if you've invested in Critical stats. Shelling Ballista (Epiphany 5) hits twice for 60% each, benefiting from damage-per-card buffs. The base Ballista (Epiphany 1) has a 50% chance to create an additional Ballista each turn, potentially giving you 2+ Ballistas per turn for explosive damage.

Veronica's greatest weakness is that she provides minimal help if your main DPS is dead or sanity-broken. Her damage, while substantial, is supplementary. In survival-focused teams, consider bringing both a shielder and Mika to ensure your DPS stays alive to benefit from Veronica's support. She excels in longer fights where her consistent damage accumulates - a 10-turn boss fight means 10+ guaranteed Ballista attacks on top of your DPS's damage.

The beauty of Veronica's design is flexibility. You can build her as a DPS-focused Ballista spammer by keeping Rapid Fire, duplicating multiple Ballistas, and using Pendant Epiphanies that max Reload instantly. Or you can build her as pure support by removing all damage cards except Firing Preparation, stacking Reposes, and becoming a draw engine. Both work, but the support build is considered stronger because 0-cost draw 2 that doesn't draw your own cards is one of the most powerful effects in card games.

Theo
Theo

Theo is a gamer who's played just about every genre. Sometimes he'll jump into Fortnite, but League is his comfort game! Right now, he's grinding Marvel Rivals and mains Venom. He's also into writing, so he combines both passions to create guides for different games.

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