Table of Contents
- 1 Nine Overview in Chaos Zero Nightmare
- 2 How to Get Nine in Chaos Zero Nightmare
- 3 Best Team Compositions for Nine
- 4 Best Nine Cards and Deck Build
- 5 Best Partner
- 6 Best Memory Fragments for Nine
- 7 Best Equipment for Nine in CZN
- 8 Nine Cards in Chaos Zero Nightmare
- 9 Ego Skill
- 10 Potential Upgrades
- 11 Manifest Ego
- 12 How to Play Nine in Chaos Zero Nightmare
Nine is a 5-Star Vanguard from the Order attribute and Wanderer faction who excels at delivering extremely high single-target burst damage through her signature card Hew. Her gameplay revolves around the Incinerate mechanic—Hew exhausts itself and creates progressively stronger versions, scaling from 350% to 1000% damage with the Extreme variant.
Nine Overview in Chaos Zero Nightmare
Basic Information
![]() | Overview | ||
| Type | Vanguard | ||
| Attribute | Order | ||
| Faction | Wanderer | ||
| Rarity | ☆☆☆☆☆ | ||
| Voice Actor (EN) | Voice Actor (JP) | ||
| - | Noriko Shibasaki | ||
| Gender | Race | Gift | Birthdate |
| Female | Human | - | September 3rd |
Nine Stats
| Stat | Value (Level 60) |
|---|---|
| Attack | 135 |
| Defense | 50 |
| Health | 90 |
| Critical Chance | 3% |
| Critical Damage | 125% |
How to Get Nine in Chaos Zero Nightmare
Nine is available through the standard gacha system. She was released on February 4th, 2026, as part of Season 2: Seed of Karmic Fire.
Best Team Compositions for Nine
Recommended Team Setup
| Role | Character | Image |
|---|---|---|
| Main DPS | Nine | ![]() |
| Support | Orlea | ![]() |
| Support | Mika | ![]() |
This team maximizes Nine's burst damage. Orlea provides massive multiplicative buffs through Softie creations and applies consistent Vulnerability stacks. Mika can help generate AP through Wave stacks, solving Nine's AP-hungry nature.
Alternative Team Members
| Role | Character | Explanation |
|---|---|---|
| Support | ![]() Narja | Provides crucial cost reduction that solves Nine's AP problems, allowing more Hew activations per turn. |
| Support | ![]() Veronica | Provides exceptional 0-cost draw through Repose. |
Best Nine Cards and Deck Build
Core Character Cards
| Card | AP Cost | Type | Effect | Tags |
|---|---|---|---|---|
![]() Hew (Extreme) II | 3 | Attack | ・420% Defense-Based Damage. | Unique, Exhaust, Ephemeral |
![]() Fighting Spirit | 1 | Skill | ・Activate 1 highest-Cost Attack Card of this unit in hand, then Exhaust those cards. | - |
![]() Counterblade I | 0 | Upgrade | ・When a card is Exhausted, 1 Honed Edge. | Unique |
![]() Experienced Strike I | 1 | Attack | ・210% Defense-Based Damage. ・20% DMG-Based Shield. ・Increase Exhaust card damage by 30% for 1 turn. | - |
![]() Fatal Strike I | 1 | Attack | ・210% Defense-Based Damage. ・Increase damage by 30% per Cost of highest-Cost Exhaust card, then Exhaust it. | - |
Essential Team Cards
| Card | AP Cost | Type | Effect | Tags |
|---|---|---|---|---|
![]() Growing Creature | 1 | Skill | ・Create 1 Creation. ・Retain: Change to Softie, apply 2 Vulnerable to all enemies. | Retail |
![]() Will of Light | 1 | Skill | ・Heal 200%. ・Activate Retain effect of all cards in hand. | - |
![]() Source of Water | 0 | Skill | Heal 150%. | Exhaust |
Best Partner
| Aspect | Details |
|---|---|
| Partner Name | ![]() Alcea |
| Passive Effect | +8% Defense. When Exhaust card of assigned combatant is Exhausted or activated, increase Defense-Based Damage of next Attack Card by 20% (max 1 stack). When 2-cost or higher card exhausted, gain 100% Fixed Shield (1 time per turn). |
| Ego Skill | 250% Defense-Based damage 5 Caustic Remarks. |
Alternative Partners
| Partner | Passive Effect | Ego Skill |
|---|---|---|
![]() Wilhelmina | Provides Defense stat and additive damage against enemies with Vulnerable. | Provides Morale and Fortitude |
Best Memory Fragments for Nine
Set Combination
| Set | Effect |
|---|---|
| 4-piece: Line of Justice | +20% Critical Chance to cards costing 2+ AP |
| 2-piece: Executioner's Tool | +25% Critical Damage |
| 2-piece: Tetra's Authority | Provides Defense (use if below 350 Defense) |
Best Equipment for Nine in CZN
| Equipment Slot | Recommended Item |
|---|---|
| Weapon | Millennium Arbor / Brilliant Eternal Flame / Obsidian Sword |
| Armor | Shell of Aberration / Mask of Flames / Fairy King's Crown |
| Accessory | Rage Potion / Summoned Lump of Light / Luminescent Shroom |
Nine Cards in Chaos Zero Nightmare
Basic Cards
| Card | AP Cost | Type | Effect | Tags |
|---|---|---|---|---|
![]() Slash | 1 | Attack | 100% Defense-Based Damage | - |
![]() Back-Edge Parry | 1 | Skill | 100% Shield | Shield |
Unique Card
| Card | AP Cost | Type | Effect | Tags |
|---|---|---|---|---|
![]() Hew | 3 | Attack | 350% Defense-Based Damage. Incinerate: Create 1 Hew Lv. 1 | Unique, Initiation, Exhaust, Ephemera |
Cards with Epiphanies
| Card Name | Epiphany 1 | Epiphany 2 | Epiphany 3 | Epiphany 4 | Epiphany 5 |
|---|---|---|---|---|---|
![]() Hew | 400% Damage. 200% Shield. Incinerate: Create Hew (Ironclad) Lv. 1 | 300% Damage. Incinerate: Create Hew (Extreme) Lv. 1 | 400% Damage. Incinerate: Create Hew (Flash) Lv. 1 | 400% AoE Damage. -10% per target. Incinerate: Create Hew (Massacre) Lv. 1 | 400% Damage. On ally Counterattack, activate. Incinerate: Create Hew (Ambush) Lv. 1 |
![]() Experienced Strike | 210% Damage. 20% Shield. Increase Exhaust card damage by 30% for 1 turn | 210% Damage. 20% Shield. If card Exhausted this turn, increase this card's damage by 30% | 210% Damage. 20% Shield. Increase Shield Gain of Skill Cards by 30% for 1 turn | 140% Damage. 20% Shield. +60% Damage per Exhaust card in hand | 210% Damage. 20% Shield. For 1 turn, when Exhaust card activated, 1 Counterattack |
![]() Fatal Strike | 210% Damage. Increase damage by 30% per Cost of highest-Cost Exhaust card, then Exhaust it | 260% Damage. Increase damage by 20% per Cost of highest-Cost Exhaust card | Change Hew in hand to final level | Exhaust 2 random Exhaust cards of other combatants. Per card, +30% damage to next Attack Card | 210% Damage. Increase damage by 80% per ally owning Counterattack |
![]() Counterblade | When card Exhausted, 1 Honed Edge | +15% Shield Gain. When Shield gained through ability, 1 Honed Edge | When Shield gained through ability, 1 Honed Edge | When Counterattack gained, 1 Honed Edge+ | At turn start, activate Hew in hand 1 time |
Ego Skill
| Aspect | Details |
|---|---|
| Skill Name | Reflection: Zero |
| Effect | ・50% Defense-Based Damage to all enemies. ・+50% Damage for each point of combined Cost of 2 highest-Cost cards, then Exhaust those cards. |
| EP Cost | 6 |
Reflection: Zero exhausts the two highest-cost cards in hand to increase damage by 50% per cost point, while dealing AoE damage and triggering Hew's Incinerate.
Potential Upgrades
Potential Effects
| # | Upgrade | Effect | Cost |
|---|---|---|---|
| 1 | Epiphany Bonus | When entering Chaos, obtain 1 random Rare Card with activated Epiphany | 8x Common Growth Stone of Order, 10,000 Units |
| 2 | Upgrade Basic Cards | Basic Card damage, shield gain, and healing amount +2% (max +20%) | 4x Common Growth Stone of Order, 3,000 Units |
| 3 | Upgrade Neutral Cards | Neutral Card damage, shield gain, and healing amount +2% (max +20%) | 5x Great Growth Stone of Order, 16,000 Units |
| 3-1 | Basic Card Proficiency | +30% Damage to Slash. Adds effect: Increase Exhaust card damage by 15% for 1 turn (max 2 stacks) | 16x Great Growth Stone of Order, 24,000 Units |
| 4 | Upgrade Unique Cards | Unique Card damage, shield gain, and healing amount +2% (max +20%) | 8x Great Growth Stone of Order, 20,000 Units |
| 5 | Critical Chance Proficiency | +2% Critical Chance (max +10%) | 16x Premium Growth Stone of Order, 28,000 Units |
| 5-1 | Basic Card Proficiency | +5% Damage to Slash. If Defense exceeds 250, additional +5% | 16x Premium Growth Stone of Order, 2x Shards of Condemnation, 60,000 Units |
| 6 | Critical Damage Proficiency | +2.4% Critical Damage (max +12%) | 120x Premium Growth Stone of Order, 42,000 Units |
| 7 | Upgrade Unique Stats | If Defense exceeds 300, +5% Order Attribute Damage. For every 10 Defense above 300, +2% (up to +10% additional at 350 Defense) | 36x Premium Growth Stone of Order, 2x Shards of Condemnation, 80,000 Units |
Potential 7 is the highest priority for Nine. It grants up to +15% Order damage at 350+ Defense. Always aim for 350 Defense on character sheet to fully unlock this potential.
Manifest Ego
| # | Manifest Ego | Effect |
|---|---|---|
| 1 | Sleeping Memory | Targets may be selected for attack with Fighting Spirit card |
| 2 | Awakening Memory | At battle start, create 1 Exploit Opening card. Exploit Opening: 1 Vulnerable, 1 Tenacity Damage |
| 3 | Vivid Memory | +150 Damage to Reflection: Zero. +50% Damage modifier for combined Cost effect |
| 4 | Inner Memory | When Nine's cards Exhausted, gain 1 Improvisation per Cost. Improvisation: +50% Defense-Based Damage to Attack Cards for 1 turn (max 3 stacks) |
| 5 | Complete Memory | Increase level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards] |
| 6 | Liberated Memory | When Hew activated, inflict 15% of damage dealt as Fixed Damage |
Nine is fully functional at E0 with all key mechanics working. E1 adds target selection for Fighting Spirit, E4 provides decent damage scaling through Improvisation, and E6 adds 15% Fixed Damage on Hew hits. Warning: E6 has anti-synergy with Alcea's Caustic Remarks, consuming 2 stacks instead of 1.
How to Play Nine in Chaos Zero Nightmare

Nine’s gameplay is all about leveling up her Hew skill to deal huge damage. On turn 1, play Counterblade I to build Honed Edge stacks whenever cards are exhausted. Then use Fighting Spirit to activate Hew for only 1 AP instead of 3, which exhausts it and creates the next, stronger level.
Use Fatal Strike to help exhaust higher-level Hews faster so you can level them up quickly. Before using Hew, play Experienced Strike to give it a 30% damage boost. By repeating this process, you can cycle through all 6 levels of Hew and reach the final Lv. 5 version.
For the “One Hew Wonder” strategy, keep Hew in your hand and let it exhaust naturally at the end of each turn while you stack buffs from allies and Vulnerability effects. After several turns, use the fully leveled Hew with all buffs active to deal a massive finishing hit. The main goal is to keep using Fighting Spirit to cycle Hew efficiently, build stacks with Counterblade I, and unleash your strongest attack at the perfect moment.



































