Narja Build: Best Team Comps & Core Cards

Narja is a 5-Star Combatant in Chaos Zero Nightmare. She is a Controller with the Instinct attribute, hailing from the Peltion faction. In this guide, you'll find everything you need to know about Narja in Chaos Zero Nightmare, including her stats, best team comps, and how to play her.

Narja Character Overview

An enhanced Replica of the Peltion. Replicas, artificial lifeforms created by Kaguya Pharmaceutical. She used to be called by her Entity Code, NA-02. She shares a mental connection with her flying wyrm, Elysion, and controls it to attack her enemies. As someone who was originally brought into this world just to suffer, she unintentionally harbors a deep, fundamental weariness and bitterness toward life.

Basic Information

Narja CZNOverview
TypeController
AttributeInstinct
FactionPeltion
Rarity★★★★★
Voice Actor (KR)Voice Actor (JP)
-You Taichi
GenderRaceGiftBirthdate
FemaleReplicaFlying Wyrm ControlJanuary 2nd

Character Stats

StatValue
Attack140
Defense60
Health80
Critical Chance3%
Critical Damage125%

How to Get Narja in CZN

You can get Narja by pulling her from the limited Combatant Rescue banner, “Amplified Distress Signal: Narja.” Narja’s banner will expire on February 3, 2026. Once the banner ends, she will be added to the Standard Rescue pool.

Pull Rate:

  • 1st - 57th Rescue: 1%
  • 58th - 69th Rescue: + 4.5% per Rescue
  • 70th Rescue: 100%

Is Narja Worth Pulling?

Only pull Narja if you have characters who can complement her playstyle, such as Mei Lin, Veronica, Cassius, Sereniel, or Chizuru. She isn’t an overpowered Controller on her own, but she can be very strong with the right team composition and specific card epiphanies.

Best Team Compositions

PositionCharacter
DPS
Mei Lin
Sub DPSVeronica CZN
Veronica
SupportNarja CZN
Narja

Mei Lin is currently the ideal teammate for Narja because she maximizes both parts of Narja's kit. She depends heavily on basic attacks and has multi-hit skills that work perfectly with Narja's buffs, making this pairing extremely effective.

Veronica provides valuable card draw, which Narja lacks unless you get specific upgrades. As a fellow Passion character, she also helps fuel Mei Lin's Rising Dragon Spire ability, creating strong synergy across the team.

Alternative Team Members

CharacterExplanation
Sereniel CZN
Sereniel
Sereniel's exceptional multi-hit capabilities match perfectly with Narja's abilities, creating powerful combo opportunities.

Cassius
Cassius can substitute for Veronica if needed. His Quest Cards grant morale buffs to the team and offer card draw options, though less reliably than Veronica.

Best Cards and Deck Build

Core Character Cards

Card NameAP CostTypeEffect

Voluntary Control
1SkillIf Voracity is fewer than 6 stacks, gain 6 Voracity.
If 6 or more stacks, gain 2 Predation.

Bottomless Hunger
0SkillThe next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn.

Domain of Voracity V
1UpgradeEach time Mealtime is used, Heal 200%.

Shackles of Hunger IV
1Skil[Retain]
Decrease Voracity by max 5.
+40% Damage Amount to the next used Attack Card for each amount decreased.
If 5 decreased, 3 Predation.

Essential Team Cards

Card NameAP CostTypeEffect

Flame Dragon's Jewel I
1Upgrade[Unique][Initiation]
Increases Damage Amount of Attack Cards of this unit by 30%.
When an Attack Card is used, 1 Passion Weakness to the target.​

Repose I
0SkillDraw 2 other Combatant's card(s).​

Homing Laser
0Attack100% damage.
2 Afterglow.
On Ravage, move from Graveyard to hand.

Best Partners

Recommended Partner Choice

AspectDetails
Partner Name
Gaya
Passive EffectThe assigned combatant’s Defense is increased by 8/16%.
+20%/40% Defense-Based Damage for the assigned combatant’s Instinct cards.
When using a Unique Attack Card of the assigned Combatant with an original Cost of 6, +20%/40% to Damage Amount of all allies. (max 1 stack)
Ego Skill60% Damage × 4.
Draw 1 of this unit's Attack Cards.

Alternative Partners

PartnerPassive EffectEgo Skill

Alyssa
The assigned combatant's Defense is increased by 12/24%.
At the end of battle, recover 3/6% Health.
Heal 100%. When in an Injured state, increase Healing Amount by 50%. 1 Morale for 1 turn.

Yvonne
The assigned combatant's Defense is increased by 8/16%.
If the combatant ends the turn without using an attack card, Heal 30/60% at the start of the next turn.
Heal 100%. For 1 turn, gain 1 Fortitude.

Best Memory Fragments

Set CombinationStats PriorityRecommended Substats
[2-piece Healer's Journey Set]
+
[2-piece Tetra's Authority Set]
+
[2-piece Executioner's Tool Set]
Ideal: Critical Chance%
Desire: Instinct Damage%
Imagination: Def%
・Critical Damage%
・Def
・Def%

Best Equipment

Equipment SlotRecommended Item
WeaponTentacles of Chaos
ArmorFragment of the Empty Void
AccessorySphere of Randomness

Character Cards Database

Basic Starting Cards

Card NameAP CostTypeEffect

NA: Attack Response
1Attack100% Defense-Based Damage.

NA: Defense Response
1SkillHeal 100%.

Shackles of Hunger
1Attack30% Defense-Based Damage × 3.
Attunement: 4 Voracity.

Unique Cards

Card NameAP CostTypeEffect

Mealtime
6Attack[Retain][Unique]
If Voracity is decreased, decrease Cost by 1 and add +30% Heal Amount (max 10) until used.
160% Defense-Based Damage to all enemies.
Heal 100%.
4 Predation.

Cards with Epiphanies

Card NameEpiphany 1Epiphany 2Epiphany 3Epiphany 4Epiphany 5

Shackles of Hunger
30% Defense-Based Damage × 4.
Attunement: 6 Voracity.
30% Defense-Based Damage × 2.
At the start of the turn, if Voracity was activated 3 or more times in the previous turn, move to hand.
Attunement: 1 Voracity.
50% Defense-Based Damage × 3.
Add 1 Hit for each 4 Voracity owned (max 3 times).
[Retain]
Decrease Voracity by max 5.
+40% Damage Amount to the next used Attack Card for each amount decreased.
If 5 decreased, 3 Predation.
60% Shield.
Decrease Voracity by max 3.
Repeat for each amount decreased.

Bottomless Hunger
3 Voracity.
The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn.
Decrease Cost of 2 random cards in hand by 1 for 1 turn(s).[Unique]
When Voracity is activated 3 times in 1 turn, decrease Cost of 1 random card in hand by 1 until used (1 time per turn).
[Retain]
For 1 turn, +100% Defense-Based Damage.
[Lead]
7 Voracity.
For 1 turn, each time Voracity is activated, +40% Damage Amount to the next Mealtime.

Voluntary Control
If Voracity is fewer than 6 stacks, gain 9 Voracity.
If 6 or more stacks, gain 3 Predation.
If Mealtime is in Draw Pile, move to hand.
If in Graveyard, 3 Morale for 1 turn.
For 2 turn(s), each time Action Count of the target is decreased, 1 Voracity.[Unique]
10 Voracity.
Select 1 Attack Card(s).
1 Predation each time that card is moved to hand.
[Unique]
Each time a Basic Attack Card inflicts a Hit, 1 Voracity.
+50% Damage Amount to Basic Attack Cards.

Domain of Voracity
100% Defense-Based Damage to all enemies.
Increase Tenacity Damage taken of the target by 100% until their next Ravage, and on Ravage, 3 Voracity.
100% Defense-Based Damage to all enemies.
For 2 turn(s), +100% Defense-Based Damage taken by the target.
150% Defense-Based Damage to all enemies.
When Hitting the target for the next 5 time(s), Heal 40%.
[Retain]
320% Defense-Based Damage to all enemies.
If granted both Voracity and Predation, activate 1 more time.
[Unique]
Each time Mealtime is used, Heal 200%.

Ego Skill

AspectDetails
Skill Name
Predator's Hunting Method
Effect10 Voracity.
250% Defense-Based Damage.
If Mealtime is in Graveyard, 5 Predation.
EP Cost5

Potential Upgrades

Potential Effects

#Upgrade NameEffectCost
1Epiphany BonusWhen entering Chaos, obtain 1 random Rare Card with an activated Epiphany.・8x Common Growth Stone of Instinct
・10000 Units
2Basic Card UpgradeIncrease Damage, Shield, and Healing Amounts of Basic Cards by 2/20%.・4x Common Growth Stone of Instinct
・3000 Units
3Common Card UpgradeIncrease Damage, Shield, and Healing Amounts of Common Cards by 2/20%.・5x Great Growth Stone of Instinct
・16000 Units
3-1Basic Card ProficiencyAdds 2 Voracity to NA: Defense Response.・16x Great Growth Stone of Instinct
・24000 Units
4Unique Card UpgradeIncrease Damage, Shield, and Healing Amounts of Unique Cards by 2/20%.・8x Great Growth Stone of Instinct
・20000 Units
5Defense ProficiencyIncreases Defense by +1.6/8%.・16x Premium Growth Stone of Instinct
・28000 Units
5-1Basic Card Proficiency+5% Heal Amount to Narja's NA: Defense Response.
If Narjais Defense is greater than 250, add an additional +5% to the modifier
・16x Premium Growth Stone of Instinct
・2x Shards of Condemnation
・60000 Units
6Critical Chance Proficiency+2/10% Critical Chance・120x Premium Growth Stone of Instinct
・42000 Units
7Unique Stat Upgrade+10% Damage Amount to Voracity If Narja's Defense is greater than 300, +20% Damage Amount to Predation.・36x Premium Growth Stone of Instinct
・2x Shards of Condemnation
・80000 Units

Manifest Ego

StageManifest EgoEffect
1Sleeping Memory+50% Damage to Pale Shooting Star, and change the number of activatable Homing Laser cards to 5.
2Awakening MemoryAt the start of battle, create 2 Homing Laser L cards. On Turn Draw, if one of those cards is a Homing Laser, Draw 1 card.
3Vivid Memory+50% Damage to Death Halo, and apply Haste to each Homing Laser L that is Moved by Death Halo.
4Inner MemorySereniel gains a Firepower Amp effect for each Homing Laser that is moved to hand on Ravaging. Firepower Amp: +10% Damage to Sereniel's Attack Cards for 1 turn (max 5 stacks)
5Complete MemoryIncrease the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards]
6Liberated MemoryWhen an ally inflicts Ravage, Sereniel inflicts 80% Damage for each segment of the Ravaged target's max Tenacity to that target.

Playstyle Tips and Strategy/How to Play

Narja is a flexible all-rounder who can fulfill multiple roles simultaneously. She excels at dealing decent single-target and area damage while reducing card costs to improve action point efficiency. Her kit provides consistent team buffs and substantial passive healing at minimal cost.

Through different Epiphanies, she can specialize as a DPS, basic attack buffer, or defense-based damage booster, though the defense build isn't fully optimized yet at release.

Certain Epiphanies let Narja amplify defense-scaling attacks, making her excellent support for tanks like Khalipe, Magna, or Maribell.

Core Mechanic: Voracity & Predation Stacks

Narja's gameplay revolves around building and spending two unique buffs:

  • Voracity (max 30 stacks): While active, every hit from Attack Cards heals the team for 40% and grants 30% bonus damage if team HP is above 50%. Each hit consumes one stack.
  • Predation: Provides 80% bonus damage per hit to Attack Cards. Like Voracity, each hit consumes one stack.

Important: Both buffs work with card-based attacks and Ego Skills but NOT with triggered effects like Mark or Counter. Area attacks consume stacks for each enemy hit (hitting 4 enemies = 4 stacks consumed).

Basic Gameplay Loop

  1. Build Voracity using Shackles of Hunger and/or Voluntary Control
  2. Apply discounts with Bottomless Hunger when you have good targets
  3. Consume stacks to power up attacks or activate card effects
  4. Use Mealtime when heavily discounted to apply Predation for your strongest attacks, or to heal if you have the epiphany.
  5. Use Domain of Voracity either before building stacks (for debuffs) or after (for damage)
  6. Weave in Ego Skill to maintain Voracity or set up Predation

Generate stacks, manage them wisely, and time your high-damage cards when Predation is active for maximum impact. Do this, and you will have a great time playing Narja.

Shodi Madian
Shodi Madian

Shodi Madian is a gamer who cherishes Space and Time (among other Infinity Stones). He loves playing shooting games, whether FPS or TPS. Games like Marvel Rivals, Valorant, Rainbow Six Siege, and Counter-Strike really pump up his days. He's also a veteran hunter in Monster Hunter, achieved on killing thousands of monsters from the PlayStation era until MH Wilds.

Articles: 13