Table of Contents
Maribell is a 4-Star Combatant in Chaos Zero Nightmare. She is a Vanguard with the Passion attribute, hailing from the Ironrain faction. In this guide, you'll find everything you need to know about Maribell in Chaos Zero Nightmare, including her stats, best team comps, and how to play her.
Maribell Character Overview
Embracing Shield. Although she almost always wears an absentminded expression, she is clear about her likes and dislikes and utilizes everything at her disposal if the situation involves her friends. She enjoys taking care of others and usually start things off with a hug when she sees anyone who is struggling.
Basic Information
![]() | Overview | ||
| Type | Vanguard | ||
| Attribute | Passion | ||
| Faction | Ironrain | ||
| Rarity | ★★★★ | ||
| Voice Actor (KR) | Voice Actor (JP) | ||
| Yunmi Yeo | Mamiko Noto | ||
| Gender | Race | Gift | Birthdate |
| Female | Human | Iron Wall | July 15th |
Character Stats
| Stat | Value |
| Attack | 125 |
| Defense | 51 |
| Health | 94 |
| Critical Chance | 3% |
| Critical Damage | 125% |
How to Get Maribell in CZN
You can get Maribell by pulling her in the Normal Combatant Rescue banner.
Best Team Compositions
Magna synergizes perfectly with Maribell's core mechanics. Since both characters thrive on accumulating shields and counterattack stacks, they naturally complement each other's playstyle. Magna can leverage the defensive resources Maribell generates while contributing his own damage output, creating a cohesive defensive-offensive duo.
Mika serves as the ideal support for this pairing. She provides essential healing to maintain team health, generates additional action points to help Maribell overcome her AP consumption issues (especially in single-boss fights), and contributes extra shielding that amplifies Maribell's shield-scaling capabilities. This makes Mika's utility perfectly aligned with what Maribell needs to function optimally.
Alternative Team Members
| Character | Explanation |
![]() Mei Lin | Her primary value comes from providing offensive buffs that enhance Maribell's damage output. Since both characters share the Passion attribute, Mei Lin can take advantage of attribute synergy to amplify Maribell's effectiveness |
![]() Selena | Selena can fill the sub-DPS slot if neither Magna nor Mei Lin are accessible. Her contribution is more limited, she can inflict Passion weakness on enemies, which helps Maribell deal increased damage. |
Best Cards and Deck Build
Core Character Cards
| Card Name | AP Cost | Type | Effect |
![]() Resolute Blitz | 1 | Attack | 100% Defense-based Damage. 1 Counterattack. |
![]() Wolves' Dome | 1 | Upgrade | 2 Counterattack. At the start of the turn, 1 Counterattack. |
![]() Shelter Strike | 1 | Attack | Fixed Damage equal to Shield owned. |
Essential Team Cards
| Card Name | AP Cost | Type | Effect |
![]() Source of Water | 0 | Skill | Heal 100%. Gain 1 AP. |
![]() Ice Fragment | 1 | Upgrade | 2 Crystallization. At the start of the turn, 1 Counterattack |
![]() Ice Wall | 2 | Skill | 100% Shield. 2 Counterattack. For 1 turn, Counterattack applies to all enemies. |
Best Partners
Recommended Partner Choice
| Aspect | Details |
| Partner Name | ![]() Erica |
| Passive Effect | The assigned combatant's Counterattack damage increases by 15/30%. When the assigned combatant uses a Skill or Upgrade Card, there is a 50/100% chance to gain Counterattack. |
| Ego Skill | Deal 200% Defense-based Damage to all enemies. Gain 1 Counterattack. If any enemy's Anticipated Action is attack, gain 1 Counterattack. |
Alternative Partners
| Partner | Passive Effect | Ego Skill |
![]() Eishlen | The assigned combatant's Health and shield gain are increased by 8/16%. When the assigned combatant gains Counterattack, +15/30% Defense-based Damage. | Apply 100% Shield. At the end of the turn, retain 50% of Shield. |
![]() Rachel | The assigned combatant's skill card shield gain is increased by 10/20%. When the assigned combatant gains Shield, 20/40% chance to gain 1 Counterattack. | Gain 100% Shield. Draw 1 Card. |
Best Memory Fragments
| Set Combination | Stats Priority | Recommended Substats |
| [4-piece Spark of Passion Set] + [2-piece Tetra's Authority Set] | Ideal: Defense% Desire: Critical Chance% Imagination: Passion Damage% | ・Defense% ・Critical Chance% ・Passion Damage% ・Attack% |
Best Equipment
| Equipment Slot | Recommended Item |
| Weapon | The Flower of Life |
| Armor | Immortal Scale |
| Accessory | The Golden Rule |
Character Cards Database
Basic Starting Cards
| Card Name | AP Cost | Type | Effect |
![]() Shelter Kick | 1 | Attack | 100% Defense-based Damage. |
![]() Shelter Defense | 1 | Skill | 100% Shield |
![]() Shelter Hold | 2 | Skill | 220% Shield. |
![]() Resolute Blitz | 1 | Attack | 100% Defense-based Damage. 1 Counterattack. |
Unique Cards
| Card Name | AP Cost | Type | Effect |
![]() Shelter Strike | 1 | Attack | Fixed Damage equal to Shield owned. |
Cards with Epiphanies
| Card Name | Epiphany 1 | Epiphany 2 | Epiphany 3 | Epiphany 4 | Epiphany 5 |
![]() Resolute Blitz | 150% Defense-based Damage. 1 Counterattack. When Damage is inflicted, add 1 Counterattack. | 100% Defense-based Damage. 2 Counterattack. | 150% Defense-based Damage to all enemies. Counterattack equal to number of targets Damaged. | 150% Defense-based Damage. Increases Damage Amount by 30% of Shield held. | At the end of the turn, 1 Counterattack. 150% Defense-based Damage to random enemies. |
![]() Maribell Shelter MK.II | 100% Defense-based Damage to all enemies. Fixed Shield equal to Damage dealt (Does not exceed 20% of Max HP). | 150% Defense-based Damage. Fixed Shield equal to Damage dealt (Does not exceed 20% of Max HP). | 280% Defense-based Damage. Fixed Shield equal to Damage dealt (Does not exceed 20% of Max HP). | 150% Defense-based Damage. +50% Damage for each of the character's Counterattack. | 100% Defense-based Damage. Fixed Shield equal to Damage dealt (Does not exceed 20% of Max HP). |
![]() Wolves' Dome | 2 Counterattack. At the start of the turn, 1 Counterattack. | 2 Counterattack. At the start of the turn, 1 Counterattack. 50% Fixed Shield. | 2 Counterattack. At the start of the turn, 2 Counterattack. | 2 Counterattack, 2 Resolve for 1 turn. | At the start of the turn, 2 Counterattack. +20% Counterattack Damage. |
![]() Oh… I see. | 150% Shield. 1 Counterattack. 2 Weaken to all enemies. | 150% Shield. 2 Counterattack. | 2 Counterattack. 2 Weaken to all enemies. | At the end of the turn, Fixed Damage equal to 50% of Shield owned to the enemy with the lowest HP. | At the start of the turn, 25% Fixed Shield equal to number of the own Counterattack. |
Ego Skill
| Aspect | Details |
| Skill Name | ![]() Unbreakable |
| Effect | 350% Shield. |
| EP Cost | 4 |
Potential Upgrades
Potential Effects
| # | Upgrade Name | Effect | Cost |
| 1 | Epiphany Bonus | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. | ・8x Common Growth Stone of Instinct ・10000 Units |
| 2 | Basic Card Upgrade | Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%. | ・4x Common Growth Stone of Instinct ・3000 Units |
| 3 | Common Card Upgrade | Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%. | ・5x Great Growth Stone of Instinct ・16000 Units |
| 3-1 | Basic Card Proficiency | When using Shelter Defense or Shelter Hold cards, gain 1 Counterattack. | ・16x Great Growth Stone of Instinct ・24000 Units |
| 4 | Unique Card Upgrade | Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%. | ・8x Great Growth Stone of Instinct ・20000 Units |
| 5 | Critical Chance Proficiency | +2/10% Critical Chance. | ・16x Premium Growth Stone of Instinct ・28000 Units |
| 5-1 | Basic Card Proficiency | +5% Shield for Maribell’s Shelter Defense and Shelter Hold. If Maribell’s Health is greater than 600, an additional +5% to that value. | ・16x Premium Growth Stone of Instinct ・2x Shards of Condemnation ・60000 Units |
| 6 | Health Proficiency | Increase Health by 1.6/8%. | ・120x Premium Growth Stone of Instinct ・42000 Units |
| 7 | Unique Stat Upgrade | +5% Defense-based Attack Damage. If Maribel's HP is greater than 800, +5% to that value. | ・36x Premium Growth Stone of Instinct ・2x Shards of Condemnation ・80000 Units |
Manifest Ego
| Stage | Manifest Ego | Effect |
| 1 | Sleeping Memory | The fixed damage of the Shelter Strike card is increased by +50%. |
| 2 | Awakening Memory | Maribel's Shield gain is increased by 10%. |
| 3 | Vivid Memory | Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| 4 | Inner Memory | The Shield gain of the Unbreakable card is increased by +100%. |
| 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| 6 | Liberated Memory | The first Counterattack from Maribell each turn gains damage equal to 20% of her current Shield. |
Playstyle Tips and Strategy/How to Play

Maribell's gameplay revolves around two main strategies that you can adapt based on the situation:
Shield-Focused Approach: Build up shields first, then unleash Shelter Strike for maximum impact. Pair her with teammates like Mika (who provides strong shields through Blessing of Waves) or Magna (who offers continuous shielding each turn). If available, Amir can boost your shield generation further through Resolve buffs, amplifying how much protection Maribell creates.
Counterattack Strategy: Stack counterattack charges throughout the battle, this works best once you've unlocked her Potential 3-1, which lets even her basic cards generate counterattacks. Once you've accumulated enough stacks, cards like Maribell Shelter MK.II will deal significant damage. The Oh... I see card also converts your counterattack stacks into shields, offering both offense and defense.
General Playstyle
Maribell is pretty simple to use. Your main job is generating shields to keep the team safe through cards like Shelter Defense or attacking cards that also provide protection (Maribell MK.II). Her counterattacks add consistent chip damage over time, while not her main purpose, this passive damage helps wear down enemies or finish off weakened targets before your main damage dealer's next turn.






































