Table of Contents
- 1 Khalipe Overview in Chaos Zero Nightmare
- 2 How to Get Khalipe in Chaos Zero Nightmare
- 3 Best Team Compositions for Khalipe
- 4 Best Khalipe Build and Cards
- 5 Best Partner for Khalipe in CZN
- 6 Best Memory Fragments for Khalipe
- 7 Best Equipment for Khalipe in CZN
- 8 Khalipe Cards in Chaos Zero Nightmare
- 9 Ego Skill
- 10 Potential Upgrades
- 11 Manifest Ego
- 12 How to Play Khalipe in Chaos Zero Nightmare
Khalipe is a 5-star Vanguard from Chaos Zero Nightmare. She uses the Instinct attribute and belongs to the Stella Familia faction. She works as an AoE damage dealer and shielder who activates her powerful Vulture Ejection card for free through the Celestial mechanic.
Khalipe Overview in Chaos Zero Nightmare
Basic Information
![]() | Overview | ||
| Type | Vanguard | ||
| Attribute | Instinct | ||
| Faction | Stella Familia | ||
| Rarity | ☆☆☆☆☆ | ||
| Voice Actor (EN) | Voice Actor (JP) | ||
| - | Maaya Uchida | ||
| Gender | Race | Gift | Birthdate |
| Female | Stella Familia | Charisma | October 8th |
Leader of White Altair. She possesses a gentle charisma that earns the respect of the Familia members. However, the free-spirited Familia often cause various incidents, resulting in an excessive workload for Khalipe as she struggles to manage these issues.
Khalipe Stats
| Stat | Value |
|---|---|
| Attack | 135 (base) / 408 (level 60) |
| Defense | 55 (base) / 183 (level 60) |
| Health | 102 (base) / 493 (level 60) |
| Critical Chance | 3% |
| Critical Damage | 125% |
How to Get Khalipe in Chaos Zero Nightmare
Khalipe is available through the standard rescue banners in Chaos Zero Nightmare.
Best Team Compositions for Khalipe
Recommended Team Setup
| Position | Character |
|---|---|
| Main DPS/Shielder | ![]() Khalipe |
| Support | ![]() Mika |
| Sub-DPS | ![]() Haru |
Khalipe works best with characters who use 2-cost or higher cards frequently because these cards trigger her Celestial effects for free. Mika provides AP recovery through her Source of Water card, which helps pay for Khalipe's expensive cards. Haru uses 2-cost attacks like Anchor Shot that automatically activate Khalipe's Vulture Ejection without spending extra AP, while also dealing strong single-target damage to cover Khalipe's weaker boss damage.
Alternative Team Members
| Character | Explanation |
|---|---|
![]() Beryl | Can replace Haru as the damage dealer. She has multiple 2-cost cards with Retain effects that trigger Khalipe's Celestial cards reliably. |
![]() Kayron | Works as a high-cost damage dealer whose expensive cards activate Khalipe's Vulture Ejection for free while dealing strong damage. |
![]() Amir | Can serve as sub-DPS focused on building shield-based teams through Metalization and her 2-cost cards. |
![]() Magna | Excellent Vanguard partner who gains bonus effects whenever shields are applied. |
![]() Veronica | Provides efficient card draw to help Khalipe find her Vulture Ejection cards faster without using much AP. |
Best Khalipe Build and Cards
Core Character Cards
| Card Name | AP Cost | Type | Effect | Tags |
|---|---|---|---|---|
![]() Vulture Ejection | 3 | Attack | 210% Defense-based damage to all, Gain 1 Silver Veil | Celestial, Retain |
![]() Greatsword Aquila V | 1 | Attack | 150% Defense-based Damage to all enemies If Vulture Ejection is in hand, Cost +1, +100% Damage | Retrieve |
Overpower II | 2 | Skill | 250% Shield 1 Tenacity Damage to all enemies If enemies are Ravaged, 2 Vulnerable If not, 2 Weaken | Vulnerable, Weaken, Ravage |
![]() Rally III | 2 | Skill | 150% Shield Draw 1 highest-cost card(s), 1 Silver Veil | Silver Veil, Defense-based Damage, Celestial |
![]() Absolute Protection | X | Skill | +X100% Shield, grant Retain to all cards in hand for 1 turn | Finale |
Essential Team Cards
| Card Name | AP Cost | Type | Effect |
|---|---|---|---|
![]() Source of Water (Mika) | 1 | Skill | Heal 150%, +2 AP, on Recover cost -1 for 1 turn |
![]() Whirlpool (Mika) | 1 | Attack | 200% Damage to all enemies, gain 1 Wave per target hit |
![]() Anchor Shot (Haru) | 2 | Attack | 300% Damage, +60% Damage per use (Max 5), Create this card in Draw pile (2 per battle) |
![]() Charge Energy (Haru) | 1 | Skill | +70% Attack card Damage per card in hand for 1 turn (Retain) |
![]() Lift Anchor (Haru) | 0 | Skill | For Anchor Shot in hand, +1 Cost, +70% Damage for 1 turn (Retain) |
Mika's Source of Water generates the AP Khalipe needs for her expensive setup cards. Whirlpool creates Wave stacks for more AP recovery. Haru's Anchor Shot is a 2-cost attack that triggers Khalipe's Celestial cards while dealing increasing damage with each use. Haru's Retain cards like Charge Energy work well with Khalipe's Overpower, which gives more shields based on cards in hand.
Best Partner for Khalipe in CZN
Recommended Partner Choice
| Aspect | Details |
|---|---|
| Partner Name | ![]() Zeta |
| Passive Effect | Defense-Based Damage of assigned combatant's Instinct cards increased by 15%. +25% assigned combatant's Celestial card Defense-based Damage and Shield.. |
| Ego Skill | 200% Defense-Based Damage, Draws 1 highest-cost card |
Zeta is Khalipe's best partner because she provides damage boosts specifically for Instinct and Celestial cards, which covers most of Khalipe's kit. Her passive increases both the damage and shielding from Vulture Ejection significantly. The Ego Skill also helps by drawing the highest-cost card from your deck.
Alternative Partners
| Partner | Passive Effect | Ego Skill |
|---|---|---|
![]() Wilhelmina | The assigned combatant's Defense increased by 12%. When assigned combatant targets a Vulnerable enemy, +10% Defense-based Damage of Attack cards. | For 1 turn, 2 Morale, For 1 turn, 1 Fortitude |
![]() Rachel | Assigned combatant's skill card shield gain increased by 10%. When assigned combatant gains Shield, 20% chance to gain 1 Counterattack. | 100% Shield, Draw 1 |
Best Memory Fragments for Khalipe
Set Combination
| Set | Stats Priority |
|---|---|
| 4-piece: Instinctual Growth Set or 4-piece: Line of Justice Set | Critical Chance, Critical Damage, Defense% |
| 2-piece: Executioner's Tool Set or 2-piece: Tetra's Authority Set | Critical Chance, Critical Damage, Defense% |
Best Equipment for Khalipe in CZN
| Equipment Slot | Recommended Item |
|---|---|
| Weapon | Sun-Setting Bow / Mutant Predator Spike / Chimeranite |
| Armor | Fairy King's Crown / Wings of Freedom / Fragment of the Empty Void |
| Accessory | Verdant Shackles / Emblem of an Exceptional Entity / Superconductive Protein |
Khalipe Cards in Chaos Zero Nightmare
Basic Starting Cards
| Card Name | AP Cost | Type | Effect | Tags |
|---|---|---|---|---|
![]() Lashing | 1 | Attack | 100% Defense-based Damage | - |
![]() Upward Slash | 2 | Attack | 180% Defense-based Damage | - |
![]() Tyr's Vow | 1 | Skill | 100% Shield | Shield |
Unique Cards
| Card Name | AP Cost | Type | Effect | Tags |
|---|---|---|---|---|
![]() Absolute Protection | X | Skill | 100% Shield per X AP, Retain all cards in hand for 1 turn | AP, Shield, Finale |
Cards with Epiphanies
| Card Name | Epiphany 1 | Epiphany 2 | Epiphany 3 | Epiphany 4 | Epiphany 5 |
|---|---|---|---|---|---|
![]() Vulture Ejection | 210% Defense Damage to all, 1 Silver Veil | 200% Shield, 1 Silver Veil (Skill) | 150% Defense Damage to all, 120% Shield, 1 Silver Veil | 150% Defense Damage to all, 1 Silver Veil, Retain: 80% Shield | 150% Defense Damage to all, 1 Silver Veil, +30% Shield per card in hand |
![]() Greatsword Aquila | 210% Defense Damage to all, if Vulture Ejection in hand: Cost +1, +120% Damage | 220% Defense Damage to all, +40% damage on use (2 cost) | 220% Defense Damage to all, if Vulture Ejection in hand: 1 Silver Veil (2 cost) | 220% Defense Damage to all, Retain: +60% Damage to next Vulture Ejection (2 cost) | 150% Defense Damage to all, if Vulture Ejection in hand: Cost +1, +100% Damage (Retrieve 3) |
![]() Overpower | 250% Shield, 1 Tenacity Damage to all, per Ravaged enemy: 1 Damage Reduction | 250% Shield, 1 Tenacity Damage to all, if Ravaged: 2 Vulnerable, if not: 2 Weaken | 250% Shield, 2 Tenacity Damage to all | 200% Shield, 1 Tenacity Damage to all, per card in hand: +40% Shield | 250% Shield, 1 Tenacity Damage to all, +5 Action Count to all enemies |
![]() Rally | 150% Shield, Draw 1 highest-cost card, 1 Silver Veil | 150% Shield, Draw 1 Celestial card, 1 Silver Veil | 150% Shield, Draw 1 highest-cost card, 1 Silver Veil (2 cost, Celestial) | 120% Shield, Draw 1, gain 60% Shield equal to that card's cost, 1 Silver Veil | 150% Shield, Choose 1 card costing 2+ from Draw Pile to Draw |
Ego Skill
| Aspect | Details |
|---|---|
| Skill Name | Charisma of Resolve |
| Effect | 300% Defense-based Damage to all enemies, Create 1 Vulture Ejection |
| EP Cost | 5 |
Charisma of Resolve deals strong AoE damage and adds an extra Vulture Ejection to your deck for the rest of the battle.
Potential Upgrades
| # | Upgrade Name | Effect | Cost |
|---|---|---|---|
| 1 | Epiphany Bonus | Upon entering Chaos, obtain 1 random Rare card through Epiphany | 8x Common Growth Stone of Instinct, 10,000 Units |
| 2 | Upgrade Basic Cards | Basic Card damage, shield gain, and healing amount +2% per level (max 20%) | 4x Common Growth Stone of Instinct, 3,000 Units |
| 3 | Upgrade Neutral Cards | Neutral Card damage, shield gain, and healing amount +2% per level (max 20%) | 5x Great Growth Stone of Instinct, 16,000 Units |
| 3-1 | Basic Card Proficiency | Change Upward Slash card to target all enemies | 16x Great Growth Stone of Instinct, 24,000 Units |
| 4 | Upgrade Unique Cards | Unique Card damage, shield gain, and healing amount +2% per level (max 20%) | 8x Great Growth Stone of Instinct, 20,000 Units |
| 5 | Critical Chance Proficiency | +2% Critical Chance per level (max 10%) | 16x Premium Growth Stone of Instinct, 28,000 Units |
| 5-1 | Basic Card Proficiency | +5% Damage for Lashing and Upward Slash. If Defense > 250, additional +5% | 16x Premium Growth Stone of Instinct, 2x Shards of Condemnation, 60,000 Units |
| 6 | Health Proficiency | Health increases by 1.6% per level (max 8%) | 120x Premium Growth Stone of Instinct, 42,000 Units |
| 7 | Upgrade Unique Stats | +10% Vulture Ejection Damage and Shield. If Attack > 700, additional +20% Vulture Ejection Damage. If Defense > 300, additional +20% Vulture Ejection Shield | 36x Premium Growth Stone of Instinct, 2x Shards of Condemnation, 80,000 Units |
The most important potential upgrade is 3-1, which makes Upward Slash hit all enemies instead of just one target. This turns it into a viable AoE card for your deck.
Manifest Ego
| Stage | Manifest Ego | Effect |
|---|---|---|
| 1 | Sleeping Memory | Add Retain to Absolute Protection cards, +20% Shield |
| 2 | Awakening Memory | At the start of battle and on Shuffle, move 1 Vulture Ejection card from Draw pile to top of Draw pile |
| 3 | Vivid Memory | +50% Charisma of Resolve Damage, gain 1 Silver Veil on use |
| 4 | Inner Memory | Whenever Silver Veil effect activates, gain Deploy Veil effect. Deploy Veil: +10% Damage and Shield (max 2 stacks) |
| 5 | Complete Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards] |
| 6 | Liberated Memory | At the start of battle, 2 Silver Veil, +100% Silver Veil Damage |
The most impactful Manifest Ego stages are E2, E4, and E6. E2 guarantees you draw Vulture Ejection early by placing it on top of your deck at battle start. E4 stacks damage and shielding bonuses every time you trigger Silver Veil's AoE attack. E6 gives you two Silver Veil stacks at battle start and doubles the damage of Silver Veil's follow-up attack.
How to Play Khalipe in Chaos Zero Nightmare

Khalipe’s whole game plan is based on using her Vulture Ejection card and knowing how Celestial works. Vulture Ejection normally costs 3 AP, but you should never pay that. Because it has the Celestial tag, it plays for free whenever you use another card that costs 2 AP or more. It also has Retain, so once you draw it, it stays in your hand until you want to use it.
Each turn, your main goal is to draw Vulture Ejection and keep it in your hand, then use your 2-cost cards to trigger it for free. Rally is the best way to find Vulture Ejection because it always draws the highest-cost card in your deck, and that’s usually Vulture Ejection.
Once Vulture Ejection is in your hand, you just need chances to use 2-cost cards. Greatsword Aquila normally costs 1 AP, but when Vulture Ejection is in your hand, it becomes a 2-cost card and hits harder. This makes it great for triggering Vulture Ejection while also doing solid damage.
Each time Vulture Ejection activates, you get one Silver Veil stack. Silver Veil is Khalipe’s special resource that shows up as stacks under her portrait. When you hit three stacks, Khalipe automatically does a big attack that deals damage to all enemies based on her Defense (400%), then the stacks go back to zero. This attack is one of her strongest damage tools, so building Silver Veil fast is important.
Khalipe's damage benefits greatly from enemies being Vulnerable before she attacks. Most of her damage comes from one big hit per card, so making that hit deal extra damage through Vulnerable has massive impact. The Silver Veil follow-up attack also hits harder against Vulnerable enemies. Try to coordinate with teammates who can apply Vulnerable, or use Overpower's Epiphany that applies it after breaking enemies.











Overpower II






























