Haru Build: Best Team Comps & Core Cards

Haru is a 5-star Striker from Chaos Zero Nightmare. She uses the Justice attribute and belongs to the Terrascion faction. She works as a single-target damage dealer who stacks damage on her Anchor Shot card through repeated use.

Haru Overview in Chaos Zero Nightmare

Basic Information


Overview
TypeStriker
AttributeJustice
FactionTerrascion
Rarity☆☆☆☆☆
Voice Actor (EN)Voice Actor (JP)
Hina Youmiya
GenderRaceGiftBirthdate
FemaleHumanMass ChargeMay 30th
Haru Overview in Chaos Zero Nightmare

Haru Stats

StatValue
Attack160 (base)
Defense45 (base)
Health90 (base)
Critical Chance3%
Critical Damage125%

How to Get Haru in Chaos Zero Nightmare

  • Under Construction

Best Team Compositions for Haru

Recommended Team Setup

PositionCharacterImage
Main DPSHaru
SupportMikaMika CZN
Sub-DPSCassius
Best Team Compositions for Haru in Chaos Zero Nightmare

Haru plays as the main damage dealer who needs AP generation and card cycling support. Mika provides healing and AP through her Wave mechanic and Source of Water card. Cassius helps cycle cards and search for Anchor Shot using his Joker card, making Haru's combos more consistent.

Alternative Team Members

CharacterExplanation
Magna CZN
Magna
Magna can be a sub-DPS, who offers shielding, counterattacks, and debuff that boosts Haru’s damage output.

Khalipe
She can be a shielder who gains value from Haru’s 2-cost cards activating Celestial effects.
Veronica CZN
Veronica
Works as sub-DPS with low AP requirements, leaving more AP for Haru.

Best Haru Build and Cards

Core Character Cards

Card NameAP CostTypeEffectTags

Anchor Shot I
2Attack320% Damage, +90% Damage for each use (Max 5)Pulverize

Anchor Pointer V
0SkillMove Anchor Shot from Draw Pile or Graveyard to hand, +25% Critical Chance for 1 turn-

Power Charge II
2Attack270% Damage to all enemiesAttack Weakness

Charge Energy V
0Skill+20% Attack card DamageUnique

Lift Anchor
0SkillFor Anchor Shot in hand, +1 Cost, +70% Damage for 1 turnRetain
Best Haru Build and Cards

Essential Team Cards

Card NameAP CostTypeEffect

Source of Water (Mika)
0SkillHeal 150%, +1 AP, 1 Wave

Tactical Analysis (Mika)
0Skill2 Wave, for 1 turn +50% Healing

Joker (Cassius)
1SkillSelect 1 card from Draw Pile to Draw

Mika's Wave mechanic generates AP, which Haru needs for her expensive cards. Cassius's Joker searches for specific cards, helping you find Anchor Shot when needed.

Best Partner for Haru in CZN

Recommended Partner Choice

AspectDetails
Partner Name
Asteria
Passive EffectAttack cards with cost 2 or more deal +25% damage, +10% Damage to Pulverize cards
Ego Skill+20% Damage to next Attack card for the total cost of all cards in hand (Max 10)
Best Partner for Haru

Alternative Partners

PartnerPassive EffectEgo Skill

Ritochka
Construction Support: Attack cards with cost 2+ deal +10/20% damage. Start of turn gives 1 attack card +5/10% damage per total cost of attack cards.Workplace Hazards Ahead!: Gain 3 Morale for 1 turn.

Scarlet
The Path to Mastery: If previous card was from this combatant, +15/30% attack card damage (stacks 2 times). Using 2+ cards grants Focus: +20/40% attack card damage.Binding Knot: Deal 250% Damage. +10% attack card damage per owned buff for 1 turn.
Alternative Partners for Haru

Best Memory Fragments for Haru

Set Combination

SetStats Priority
4-piece: Line of Justice SetCritical Chance, Critical Damage, Attack
2-piece: Executioner's Tool Set / Black Wing SetCritical Chance, Critical Damage, Attack
Best Memory Fragments for Haru in Chaos Zero Nightmare

Best Equipment for Haru in CZN

Equipment SlotRecommended Item
WeaponChimeranite / Mutant Predator Spike
ArmorWings of Freedom / Fragment of the Empty Void
AccessoryEmblem of an Exceptional Entity / Amorphous Cube
Best Equipment for Haru in CZN

Haru Cards in Chaos Zero Nightmare

Basic Starting Cards

Card NameAP CostTypeEffectTags

Anchor
1Attack100% Damage-

Power Anchor
2Attack220% Damage-

Anchor Drop
1Skill100% ShieldShiel

Unique Cards

Card NameAP CostTypeEffectTags

Anchor Shot
2Attack240% Damage, +60% Damage for each use (Max 5)Pulverize

Anchor Pointer
0SkillMove Anchor Shot from Draw Pile or Graveyard to hand-

Power Charge
2Attack180% Damage to all enemies, if single target +80% Damage-

Charge Energy
1SkillFor 1 turn, +30% Attack card DamageRetain

Lift Anchor
0SkillFor Anchor Shot in hand, +1 Cost, +70% Damage for 1 turnRetain

Cards with Epiphanies

Card NameEpiphany 1Epiphany 2Epiphany 3Epiphany 4Epiphany 5

Anchor Shot
320% Damage, +90% per use (Max 5)280% Damage, Combo: +1 hit350% Damage, Discard all other Combatant cards, +100% per card (Retain)300% Damage, +60% per use (Max 5), Create this card in Draw Pile (2 per battle)300% Damage, +60% per use (Max 5), on Critical Hit return to hand (1 per turn)

Anchor Pointer
All Anchor Shot gain RetrieveMove Anchor Shot to hand, grant RetainMove Anchor Shot to hand (has Retain itself)Move Anchor Shot to hand, +20% Damage for 1 turnMove Anchor Shot to hand, +25% Critical Chance for 1 turn

Power Charge
270% AoE, if single target +120% Damage270% AoE with Weakness Advantage270% AoE, Defeat: activates 1 more time (Max 1)240% AoE, +30% Damage per hit to next Attack Card300% AoE, Combo: Change cost to 1

Charge Energy
+50% Damage, 1 Tenacity Damage to next Attack+70% Attack card Damage by number of cards in hand for 1 turn+30% Attack Card Damage, Draw 1 for 1 turn0 AP Upgrade: +20% own Attack Card Damage-

Ego Skill

AspectDetails
Skill NamePower Strike
Effect350% Damage, +50% Damage for each buff owned
EP Cost6

Power Strike does more damage based on how many buffs you have. The more boosts you get from cards, gear, or teammates, the stronger it hits. It costs 6 EP, so it’s pricey, but it works well as a finishing move.

Potential Upgrades

Potential Effects

#Upgrade NameEffectCost
1Epiphany BonusWhen entering Chaos, obtain 1 random Rare Card through Epiphany8x Common Growth Stone of Justice, 10,000 Units
2Upgrade Basic CardsBasic Card damage, shield, and healing +2% per level (max 20%)4x Common Growth Stone of Justice, 3,000 Units
3Upgrade Neutral CardsNeutral Card damage, shield, and healing +2% per level (max 20%)5x Great Growth Stone of Justice, 16,000 Units
3-1Basic Card Proficiency+20% Damage to Anchor and Power Anchor, Anchor Shot gains +10% Damage effect16x Great Growth Stone of Justice, 24,000 Units
4Upgrade Unique CardsUnique Card damage, shield, and healing +2% per level (max 20%)8x Great Growth Stone of Justice, 20,000 Units
5Critical Chance Proficiency+2% Critical Chance per level (max 10%)16x Premium Growth Stone of Justice, 28,000 Units
5-1Basic Card Proficiency+5% Damage to Anchor and Power Anchor, +10% if Attack > 50016x Premium Growth Stone of Justice, 2x Shards of Condemnation, 60,000 Units
6Critical Damage Proficiency+2.4% Critical Damage per level (max 12%)120x Premium Growth Stone of Justice, 42,000 Units
7Upgrade Unique Stats+10% Anchor Shot Damage, +20% if Attack > 100036x Premium Growth Stone of Justice, 2x Shards of Condemnation, 80,000 Units

The most important potential upgrade is the Basic Card Proficiency upgrade, because it makes Anchor and Power Anchor increase Anchor Shot's damage by +10% each time they're played. It will add an extra damage stacking mechanic for Haru.

Manifest Ego

StageManifest EgoEffect
1Sleeping MemoryLift Anchor damage increase changes from +70% to +100%
2Awakening MemoryAnchor Shot can be used without sufficient AP, consuming all remaining AP. -40% Damage per 1 AP spent less than original cost
3Vivid MemoryPower Strike damage increased by +100%, buff scaling increases from +50% to +70%
4Inner MemoryWhen using Anchor Shot, gain 1 Power Supply. Power Supply: +20% attack card damage (Max 3 stacks)
5Complete MemoryIncrease Basic Cards, Neutral Cards, and Unique Cards potential by +3 levels
6Liberated MemoryAnchor Shot's insufficient AP damage penalty reduces from -40% to -20% per AP

The most impactful Manifest Ego stages are E2 and E4. E2 lets you play Anchor Shot even without enough AP. Meanwhile, E4 provides stacking damage buffs each time you use Anchor Shot, so you give more damage output.

How to Play Haru in Chaos Zero Nightmare

Haru’s gameplay is all about using Anchor Shot over and over to stack its damage. It starts at 240% and gains +60% each time you use it. Your goal is to cycle Anchor Shot as much as possible while boosting it with your other cards.

Use Anchor Pointer to pull Anchor Shot into your hand from your deck or discard. Once you have it, decide if you want to play your buff cards first.

Anchor Shot’s Pulverize tag gives it +20% damage vs shielded enemies, making Haru good against shield-heavy bosses. Power Charge helps clear groups, but Anchor Shot is still your main single-target tool.

Anchor Pointer doesn’t naturally Retain, so plan when to use it. Epiphany options that add Retain—either to Anchor Pointer or to the Anchor Shot it fetches—help you play Anchor Shot more often. With multiple Anchor Pointers, you can retrieve and play Anchor Shot several times in one turn.

AP management is very important because Haru’s cards are costly. Mika’s Wave and Source of Water give the AP you need for full combos. Without AP generation, you’ll struggle. Remove Anchor Drop when possible, since Haru doesn’t need shields. Anchor and Power Anchor can also be removed later, unless you’re using Potential 3-1, where they help Anchor Shot’s damage.

Haru starts slow, but after enough Anchor Shot stacks, her damage becomes very high, making her stronger in longer fights.

kui
kui

I am a gaming writer who loves to play gacha games, and share tips, guides, plus strategies to help others learn their favorite games.

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