Amir Build: Best Team Comps & Core Cards

Amir is a 4-Star Combatant in Chaos Zero Nightmare. She is a Vanguard with the Order attribute, hailing from Terrascion faction. In this guide, you'll find everything you need to know about Amir in Chaos Zero Nightmare, including her stats, best team comps, and how to play her.

Character Overview

Investigator of the Special Investigations Department. Known as the SID, the department is responsible for investigating and handling various incidents within Terrascion. She values rules, regulations, and principles, and is always dedicated about carrying out orders meticulously. She has a slight tendency towards perfectionism.

Basic Information

Amir CZN
Overview
TypeVanguard
AttributeOrder
FactionTerrascion
Rarity4-Star
Voice Actor (EN)Voice Actor (JP)
-Yoko Hikasa
GenderRaceGiftBirthdate
FemaleHumanSteel ArmamentsApril 20th

Character Stats

StatValue
Attack125
Defense51
Health94
Critical Chance3%
Critical Damage125%

How to Get Amir in CZN

You can get Amir by pulling her in the Support for New Captain and Normal Rescue banner.

Best Team Compositions

PositionCharacter
Main DPS
Khalipe
SupportMika CZN
Mika

Amir works best with Khalipe and Mika, thanks to their strong celestial card synergy and reliable wave generation for AP recovery. Amir’s playstyle centers on stacking Metalization and then unleashing it with Full Metal Hurricane on a single target, all while keeping important buffs and debuffs active.

Khalipe supports this by constantly providing shields to trigger Metalization and offering solid AoE damage with Vulture Ejection and Silver Veil. Mika’s role is simple, generate as much wave as possible to keep the team’s AP flowing, even if it means sacrificing her healing output.

Alternative Team Members

CharacterExplanation
Magna CZN
Magna
Can be the DPS capable of providing shield and AoE damage, but with fewer celestial cards.
Maribell CZN
Maribell
Can be a sub-DPS, provides shield but no AoE damage.

Best Cards and Deck Build

Core Character Cards

Card NameAP CostTypeEffect

Hovering Metal
1Skill3 Damage Reduction, 4 Metalize

Metal Extraction
1Skill2 Metalization,
+30% Shield of Skill Card for 1 turn

Full Metal Hurricane
2Attack200% Defense-based Damage to all enemies
For 1 turn, all enemies are targeted by Metalization effect, +60% Damage

Essential Team Cards

Card NameAP CostTypeEffect

Source of Water
1Skill・Heal 150%
・+2 AP
・On Recover, cost of card -1 for 1 turn

Overpower
2Skill・200% Shield
・1 Tenacity Damage to all enemies
・For each card in hand, +40% Shield Gain

Rally
2Skill・150% Shield
・Draw 1 highest-cost card(s)
・1 Silver Veil

Best Partner

Recommended Partner Choice

AspectDetails
Partner Name
Wilhelmina
Passive EffectTactical Command - The assigned combatant's Defense is increased by 12%. When the assigned combatant targets a Vulnerable enemy, +10% Defense-based Damage of Attack cards.
Ego SkillBattle Command - For 1 turn, 2 Morale For 1 turn, 1 Fortitude

Alternative Partners

PartnerPassive EffectEgo Skill

Rachel
Replenish Energy: The assigned combatant's skill card shield gain is increased by 10%. When the assigned combatant gains Shield, 20% chance to gain 1 Counterattack.Colonel Hamburger!: 100% Shield, Draw 1

Raidel
Strategic Analysis:
The combatant's max Health increases by 8%. If the combatant is in Counterattack state, their Defense-Based Damage increases by 8%.
Analyze Weakness: 100% Shield, 1 Counterattack

Best Memory Fragments

Set CombinationMain Stats PrioritySub-Stats Priority
[4-piece Bullet of Order Set] + [2-piece Tetra's Authority Set]Health%
Order Damage%
Defense%
Defense
Defense%
Health
Attack

Bullet of Order is still Amir’s best 4-set, even though the bonus only triggers when she uses an attack card. She only has two attack cards, and most turns she’ll use zero or one of them, but the other 4-sets don’t benefit her at all, so this one remains the strongest choice. Pair it with Tetra’s Authority as her 2-set for a clean Defense boost. For substats, stack as much Defense as you can.

Since Amir’s damage scales entirely with Defense, you’ll want to prioritize Defense first, then Health, so she can survive chip damage more comfortably. Attack is your lowest priority, while it still adds a bit of damage, the scaling is much weaker compared to Defense.

Best Equipment

Equipment SlotRecommended Item
WeaponBlood Giant Claw
ArmorContaminated Helmet
AccessoryPalasia's Orb

Character Cards Database

Basic Starting Cards

Card NameAP CostTypeEffect

Rapier
1Attack100% Defense-based Damage.

Steel Barrier
1Skill100% Shield

Unique Cards

Card NameAP CostTypeEffect

Iron Skin
1SkillFor 1 turn, -20% Damage taken.
Metalization -4.
-20% Damage taken for that amount.

Cards with Epiphanies

Card NameEpiphany 1Epiphany 2Epiphany 3Epiphany 4Epiphany 5

Hovering Metal
3 Damage Reduction
4 Metalize
2 Damage Reduction
2 Metallization
2 Counterattack
3 Damage Reduction
3 Metalize
3 Damage Reduction
5 Metalize
2 Metalize
At the start of the turn, 1 Metalize

Metal Pierce
110% x 2 Defense-based Damage
If in Metalization state, -1 Metalization, +1 strike, 2 Vulnerable
200% x 2 Defense-based Damage
Metalization -2
Maximum +150% Damage equal to that amount
90% x 2 Defense-based Damage
1 Vulnerable
2 Metalization
110% x 2 Defense-based Damage
1 Vulnerable
On Recover, cost of card -1 for 1 turn
110% x 2 Defense-based Damage
If in Metalization state, -1 Metalization, 2 Vulnerable, 2 Weaken

Metal Extraction
2 Metalization
+30% Shield of Skill Card for 1 turn
3 Metalization
3 Resolve for 1 turn
2 Metalization
For 1 turn, when using Skill Cards, 1 Metalization (Max 2 times)
2 Metalization
3 Resolve for 1 turn
3 Metalization
For 1 turn, +30% Metalization Damage

Full Metal Hurricane
200% Defense-based Damage to all enemies
For 1 turn, all enemies are targeted by Metalization effect, +60% Damage
200% Defense-based Damage to all enemies
For 1 turn, each strike fom Metalization effect hits 1 additional time, +50% Damage
200% Defense-based Damage to all enemies
At the end of turn, decrease maximum Metalization by up to 2 Defense-based Damage equal to 120% to all enemies
80% x 4 Defense-based Damage to all enemies
For 1 turn, Metalization to all enemies, +20% Damage
100% x 3 Defense-based Damage to all enemies
Decrease Metalization up to 2
+1 hit for that amount

Ego Skill

AspectDetails
Skill NameSteel Resolve
EffectGain Shield 120% per Metalize
Remove Metalize
At the start of the next turn, gain Metalize 3
EP Cost4

Potential Upgrades

Potential Effects

#Upgrade NameEffectCost
1Epiphany BonusUpon entering Chaos, you obtain 1 random Rare card through Epiphany.・8x Common Growth Stone of Order
・10000 Units
2Upgrade Basic CardsBasic Card damage, shield gain, and healing amount +2%・4x Common Growth Stone of Order
・3000 Units
3Upgrade Neutral CardsNeutral Card damage, shield gain, and healing amount +2%・5x Great Growth Stone of Order
・16000 Units
3-1Basic Card ProficiencyWhen using the Steel Barrier card, gain 1 Metallicize.・16x Great Growth Stone of Order
・24000 Units
4Upgrade Unique CardsUnique Card damage, shield gain, and healing amount +2%・8x Great Growth Stone of Order
・20000 Units
5Critical Chance Proficiency+2% Critical Chance・16x Premium Growth Stone of Order
・28000 Units
5-1Basic Card Proficiency+5% Damage for Amir's Rapier. If Amir's Ego Recovery is greater than 30, an additional +5% to that value・16x Premium Growth Stone of Order
・2x Shards of Condemnation
・60000 Units
6Health ProficiencyStamina increases by 1.6%・120x Premium Growth Stone of Order
・42000 Units
7Upgrade Unique Stats+10 Metalization Damage. When Amir's Defense is greater than 300, +10% of that value.・36x Premium Growth Stone of Order
・2x Shards of Condemnation
・80000 Units

Manifest Ego

StageManifest EgoEffect
1Sleeping MemoryThe Iron Skin card has Finale removed, its damage reduction increased by 20%, and it now consumes up to a maximum of 3 Metalize.
2Awakening MemoryAt the start of battle, gain 2 Metalization.
3Vivid MemoryIncrease the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards]
4Inner MemoryThe shield generation effect of Steel Resolve changes to 150% per 1 Metalization consumed, and the Metalization gained at the start of the next turn is increased by 2.
5Complete MemoryIncrease the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards]
6Liberated MemoryAt the start of the turn, gain 1 Metalize.

Playstyle Tips and Strategy/How to Play

Amir’s gameplay revolves around gaining and spending Metalize stacks to deal damage, apply debuffs, or boost her defenses. Her main sources of Metalize are Hovering Metal and Metal Extraction, so focus on picking epiphanies that give the most stacks. If possible, duplicate these cards to speed up her setup.

Try to play Full Metal Hurricane before you start consuming Metalize stacks. This lets you take advantage of its extra effects, like increasing Metalize damage or making Metalize hit all enemies. It’s the best way to maximize her burst potential.

Amir can spend her Metalize stacks using cards like Metal Pierce (to apply Vulnerable) or Iron Skin (to gain damage reduction). Metalize also triggers whenever she gains a shield from a played card.

Just remember: Metalize won’t activate from shields gained outside of cards, such as equipment bonuses or passive effects. Only shield gained directly from playing cards will trigger it.

Shodi Madian
Shodi Madian

Shodi Madian is a gamer who cherishes Space and Time (among other Infinity Stones). He loves playing shooting games, whether FPS or TPS. Games like Marvel Rivals, Valorant, Rainbow Six Siege, and Counter-Strike really pump up his days. He's also a veteran hunter in Monster Hunter, achieved on killing thousands of monsters from the PlayStation era until MH Wilds.

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