Table of Contents
Amir is a 4-Star Combatant in Chaos Zero Nightmare. She is a Vanguard with the Order attribute, hailing from Terrascion faction. In this guide, you'll find everything you need to know about Amir in Chaos Zero Nightmare, including her stats, best team comps, and how to play her.
Character Overview
Investigator of the Special Investigations Department. Known as the SID, the department is responsible for investigating and handling various incidents within Terrascion. She values rules, regulations, and principles, and is always dedicated about carrying out orders meticulously. She has a slight tendency towards perfectionism.
Basic Information
![]() | Overview | ||
| Type | Vanguard | ||
| Attribute | Order | ||
| Faction | Terrascion | ||
| Rarity | 4-Star | ||
| Voice Actor (EN) | Voice Actor (JP) | ||
| - | Yoko Hikasa | ||
| Gender | Race | Gift | Birthdate |
| Female | Human | Steel Armaments | April 20th |
Character Stats
| Stat | Value |
| Attack | 125 |
| Defense | 51 |
| Health | 94 |
| Critical Chance | 3% |
| Critical Damage | 125% |
How to Get Amir in CZN
You can get Amir by pulling her in the Support for New Captain and Normal Rescue banner.
Best Team Compositions
| Position | Character |
| Main DPS | ![]() Khalipe |
| Support | ![]() Mika |
Amir works best with Khalipe and Mika, thanks to their strong celestial card synergy and reliable wave generation for AP recovery. Amir’s playstyle centers on stacking Metalization and then unleashing it with Full Metal Hurricane on a single target, all while keeping important buffs and debuffs active.
Khalipe supports this by constantly providing shields to trigger Metalization and offering solid AoE damage with Vulture Ejection and Silver Veil. Mika’s role is simple, generate as much wave as possible to keep the team’s AP flowing, even if it means sacrificing her healing output.
Alternative Team Members
| Character | Explanation |
![]() Magna | Can be the DPS capable of providing shield and AoE damage, but with fewer celestial cards. |
![]() Maribell | Can be a sub-DPS, provides shield but no AoE damage. |
Best Cards and Deck Build
Core Character Cards
| Card Name | AP Cost | Type | Effect |
![]() Hovering Metal | 1 | Skill | 3 Damage Reduction, 4 Metalize |
![]() Metal Extraction | 1 | Skill | 2 Metalization, +30% Shield of Skill Card for 1 turn |
![]() Full Metal Hurricane | 2 | Attack | 200% Defense-based Damage to all enemies For 1 turn, all enemies are targeted by Metalization effect, +60% Damage |
Essential Team Cards
| Card Name | AP Cost | Type | Effect |
![]() Source of Water | 1 | Skill | ・Heal 150% ・+2 AP ・On Recover, cost of card -1 for 1 turn |
![]() Overpower | 2 | Skill | ・200% Shield ・1 Tenacity Damage to all enemies ・For each card in hand, +40% Shield Gain |
![]() Rally | 2 | Skill | ・150% Shield ・Draw 1 highest-cost card(s) ・1 Silver Veil |
Best Partner
Recommended Partner Choice
| Aspect | Details |
| Partner Name | ![]() Wilhelmina |
| Passive Effect | Tactical Command - The assigned combatant's Defense is increased by 12%. When the assigned combatant targets a Vulnerable enemy, +10% Defense-based Damage of Attack cards. |
| Ego Skill | Battle Command - For 1 turn, 2 Morale For 1 turn, 1 Fortitude |
Alternative Partners
| Partner | Passive Effect | Ego Skill |
![]() Rachel | Replenish Energy: The assigned combatant's skill card shield gain is increased by 10%. When the assigned combatant gains Shield, 20% chance to gain 1 Counterattack. | Colonel Hamburger!: 100% Shield, Draw 1 |
![]() Raidel | Strategic Analysis: The combatant's max Health increases by 8%. If the combatant is in Counterattack state, their Defense-Based Damage increases by 8%. | Analyze Weakness: 100% Shield, 1 Counterattack |
Best Memory Fragments
| Set Combination | Main Stats Priority | Sub-Stats Priority |
| [4-piece Bullet of Order Set] + [2-piece Tetra's Authority Set] | Health% Order Damage% Defense% | Defense Defense% Health Attack |
Bullet of Order is still Amir’s best 4-set, even though the bonus only triggers when she uses an attack card. She only has two attack cards, and most turns she’ll use zero or one of them, but the other 4-sets don’t benefit her at all, so this one remains the strongest choice. Pair it with Tetra’s Authority as her 2-set for a clean Defense boost. For substats, stack as much Defense as you can.
Since Amir’s damage scales entirely with Defense, you’ll want to prioritize Defense first, then Health, so she can survive chip damage more comfortably. Attack is your lowest priority, while it still adds a bit of damage, the scaling is much weaker compared to Defense.
Best Equipment
| Equipment Slot | Recommended Item |
| Weapon | Blood Giant Claw |
| Armor | Contaminated Helmet |
| Accessory | Palasia's Orb |
Character Cards Database
Basic Starting Cards
| Card Name | AP Cost | Type | Effect |
![]() Rapier | 1 | Attack | 100% Defense-based Damage. |
![]() Steel Barrier | 1 | Skill | 100% Shield |
Unique Cards
| Card Name | AP Cost | Type | Effect |
![]() Iron Skin | 1 | Skill | For 1 turn, -20% Damage taken. Metalization -4. -20% Damage taken for that amount. |
Cards with Epiphanies
| Card Name | Epiphany 1 | Epiphany 2 | Epiphany 3 | Epiphany 4 | Epiphany 5 |
![]() Hovering Metal | 3 Damage Reduction 4 Metalize | 2 Damage Reduction 2 Metallization 2 Counterattack | 3 Damage Reduction 3 Metalize | 3 Damage Reduction 5 Metalize | 2 Metalize At the start of the turn, 1 Metalize |
![]() Metal Pierce | 110% x 2 Defense-based Damage If in Metalization state, -1 Metalization, +1 strike, 2 Vulnerable | 200% x 2 Defense-based Damage Metalization -2 Maximum +150% Damage equal to that amount | 90% x 2 Defense-based Damage 1 Vulnerable 2 Metalization | 110% x 2 Defense-based Damage 1 Vulnerable On Recover, cost of card -1 for 1 turn | 110% x 2 Defense-based Damage If in Metalization state, -1 Metalization, 2 Vulnerable, 2 Weaken |
![]() Metal Extraction | 2 Metalization +30% Shield of Skill Card for 1 turn | 3 Metalization 3 Resolve for 1 turn | 2 Metalization For 1 turn, when using Skill Cards, 1 Metalization (Max 2 times) | 2 Metalization 3 Resolve for 1 turn | 3 Metalization For 1 turn, +30% Metalization Damage |
![]() Full Metal Hurricane | 200% Defense-based Damage to all enemies For 1 turn, all enemies are targeted by Metalization effect, +60% Damage | 200% Defense-based Damage to all enemies For 1 turn, each strike fom Metalization effect hits 1 additional time, +50% Damage | 200% Defense-based Damage to all enemies At the end of turn, decrease maximum Metalization by up to 2 Defense-based Damage equal to 120% to all enemies | 80% x 4 Defense-based Damage to all enemies For 1 turn, Metalization to all enemies, +20% Damage | 100% x 3 Defense-based Damage to all enemies Decrease Metalization up to 2 +1 hit for that amount |
Ego Skill
| Aspect | Details |
| Skill Name | Steel Resolve |
| Effect | Gain Shield 120% per Metalize Remove Metalize At the start of the next turn, gain Metalize 3 |
| EP Cost | 4 |
Potential Upgrades
Potential Effects
| # | Upgrade Name | Effect | Cost |
| 1 | Epiphany Bonus | Upon entering Chaos, you obtain 1 random Rare card through Epiphany. | ・8x Common Growth Stone of Order ・10000 Units |
| 2 | Upgrade Basic Cards | Basic Card damage, shield gain, and healing amount +2% | ・4x Common Growth Stone of Order ・3000 Units |
| 3 | Upgrade Neutral Cards | Neutral Card damage, shield gain, and healing amount +2% | ・5x Great Growth Stone of Order ・16000 Units |
| 3-1 | Basic Card Proficiency | When using the Steel Barrier card, gain 1 Metallicize. | ・16x Great Growth Stone of Order ・24000 Units |
| 4 | Upgrade Unique Cards | Unique Card damage, shield gain, and healing amount +2% | ・8x Great Growth Stone of Order ・20000 Units |
| 5 | Critical Chance Proficiency | +2% Critical Chance | ・16x Premium Growth Stone of Order ・28000 Units |
| 5-1 | Basic Card Proficiency | +5% Damage for Amir's Rapier. If Amir's Ego Recovery is greater than 30, an additional +5% to that value | ・16x Premium Growth Stone of Order ・2x Shards of Condemnation ・60000 Units |
| 6 | Health Proficiency | Stamina increases by 1.6% | ・120x Premium Growth Stone of Order ・42000 Units |
| 7 | Upgrade Unique Stats | +10 Metalization Damage. When Amir's Defense is greater than 300, +10% of that value. | ・36x Premium Growth Stone of Order ・2x Shards of Condemnation ・80000 Units |
Manifest Ego
| Stage | Manifest Ego | Effect |
| 1 | Sleeping Memory | The Iron Skin card has Finale removed, its damage reduction increased by 20%, and it now consumes up to a maximum of 3 Metalize. |
| 2 | Awakening Memory | At the start of battle, gain 2 Metalization. |
| 3 | Vivid Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards] |
| 4 | Inner Memory | The shield generation effect of Steel Resolve changes to 150% per 1 Metalization consumed, and the Metalization gained at the start of the next turn is increased by 2. |
| 5 | Complete Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards] |
| 6 | Liberated Memory | At the start of the turn, gain 1 Metalize. |
Playstyle Tips and Strategy/How to Play

Amir’s gameplay revolves around gaining and spending Metalize stacks to deal damage, apply debuffs, or boost her defenses. Her main sources of Metalize are Hovering Metal and Metal Extraction, so focus on picking epiphanies that give the most stacks. If possible, duplicate these cards to speed up her setup.
Try to play Full Metal Hurricane before you start consuming Metalize stacks. This lets you take advantage of its extra effects, like increasing Metalize damage or making Metalize hit all enemies. It’s the best way to maximize her burst potential.
Amir can spend her Metalize stacks using cards like Metal Pierce (to apply Vulnerable) or Iron Skin (to gain damage reduction). Metalize also triggers whenever she gains a shield from a played card.
Just remember: Metalize won’t activate from shields gained outside of cards, such as equipment bonuses or passive effects. Only shield gained directly from playing cards will trigger it.




































