Hugo Build: Best Team Comps & Core Cards 

Hugo is a 5-star Ranger. He uses the Order attribute and belongs to the Stella Familia faction. He works as a follow-up damage dealer who triggers Extra Attacks through his Commence the Hunt mechanic.

Hugo Overview in Chaos Zero Nightmare

Hugo CZN
Overview
TypeRanger
AttributeOrder
FactionStella Familia
Rarity★★★★★
Voice Actor (EN)Voice Actor (JP)
Eui Joo RIMYuichi Nakamura
GenderRaceFavorite GiftBirthdate
MaleAzureElectricityMay 6th
Hugo Overview in Chaos Zero Nightmare

Hugo Stats

StatValue
Attack170 (base) / 506 (level 60)
Defense45 (base) / 146 (level 60)
Health78 (base) / 381 (level 60)
Critical Chance3%
Critical Damage125%

How to Get Hugo in Chaos Zero Nightmare

Hugo is available through the gacha banner system as a 5-star character.

Best Team Compositions for Hugo

Recommended Team Setup

PositionCharacter
Main DPSHugo CZN
Hugo
Sub-DPSTressa CZN
Tressa
SupportMika CZN
Mika

Hugo works best with characters who use many low-cost Attack cards. Tressa generates free Shadow Dagger cards (0 AP cost) that trigger Hugo's Commence the Hunt follow-up attacks. Mika provides healing, AP generation through Source of Water, and uses many Skill cards that build Hugo's Commence the Hunt stacks.

Alternative Team Members

CharacterExplanation
Luke CZN
Luke
Can replace Tressa as sub-DPS. Generates multiple targeting attack cards with his handgun bullets, triggering Commence the Hunt frequently.

Mei Lin
Works as main DPS replacement for Tressa. Her kit summons Strike cards, allowing Hugo to stack and trigger Commence the Hunt.

Nia
Can replace Mika as support. Has many Skill cards for stacking Commence the Hunt, plus card filtering abilities. Less healing than Mika but provides better deck manipulation.
Beryl CZN
Beryl
Alternative to Tressa.

Best Hugo Cards and Deck Build

Core Character Cards

Card NameAP CostTypeEffectTags

Hunting Instincts I
0UpgradeWhen another Combatant uses Upgrade or Skill Card, gain 1 Hunt CommenceInitiation

Fan of Daggers II
1Attack90% x3 Damage, 2 Commence the HuntHaste

Quick Fix III
1Attack100% x2 Damage, if in Commence the Hunt Draw 2Haste

Dingo Howling III
1UpgradeUpon gaining Commence the Hunt, Draw 1 Attack card (1 per turn)-

Fixer's Approach
1Upgrade+40% Extra Attack of Commence the Hunt DamageUnique

Hunting Instincts is Hugo's most important card. After using it, every Skill or Upgrade card from other characters gives Hugo 1 Commence the Hunt stack.

Essential Team Cards

Card NameAP CostEffect

Unsheathe Dagger (Tressa)
1Create 3 Shadow Dagger

Shadow Reload (Tressa)
1When Healed by Skill Card, create 1 Shadow Dagger

Curse (Tressa)
0For 2 turns, when using Attack Cards, apply 1 Agony

Source of Water (Mika)
0Heal, gain AP

Best Partner for Hugo in CZN

Recommended Partner Choice

AspectDetails
Partner Name
Tina
Passive EffectOrder Attribute Extra Attack damage +15%, +25% Extra Attack damage from Targeting Attack Cards
Ego SkillDraw 1, Increase Extra Attack damage by 30% for 1 turn

Tina is built for Hugo. Her passive effects directly boost his Commence the Hunt damage. Her Ego Skill costs only 2 EP, provides card draw, and adds another 30% damage buff for one turn, letting you dump all your follow-up attacks at once.

Alternative Partners

PartnerPassive EffectEgo Skill

Rosaria
+10% (20% max dupe) Extra Attack damage, 25% chance to gain Morale when using Upgrade/Skill cardDraw 1 Enhanced card, if none Draw 1

Nakia
+8% (16% max dupe) Attack, When ally defeats enemy gain Backline Support (+10% attack card damage)Attack all enemies

Best Hugo Build

Best Memory Fragments

Set CombinationStats Priority
2-piece: Executioner's Tool SetCritical Chance, Critical Damage
2-piece: Black Wing SetCritical Chance, Critical Damage
2-piece: Cursed Corpse SetCritical Chance, Critical Damage

The 2/2/2 setup works best for Hugo. Cursed Corpse increases damage to enemies with Agony, which Tressa applies constantly. If you don't run Tressa, replace Cursed Corpse with another 2-piece set.

Best Equipment

Equipment SlotRecommended Item
WeaponSecond Method / W-52 Dopamine Injector / Chimeranite / Mutant Predator Spike
ArmorTorture Toolbox
AccessoryEmblem of an Exceptional Entity / Eye of the Punisher

Hugo Cards Database

Basic Starting Cards

Card NameAP CostTypeEffectTags

Throw Dagger
1Attack100% Damage-

Defense System
1Skill110% ShieldShield

Unique Cards

Card NameAP CostTypeEffectTags

Fixer's Approach
1Upgrade+40% Extra Attack of Commence the Hunt DamageUnique

Cards with Epiphanies

Card NameEpiphany 1Epiphany 2Epiphany 3Epiphany 4Epiphany 5

Hunting Instincts
0 AP: When another uses Upgrade/Skill, gain 1 Commence1 AP: Same as base, 50% chance for +1 Commence1 AP: Same as base, if Commence triggered 50% chance random ally Coordinated Attack0 AP: Commence equal to Skill Cards in hand1 AP: When using Upgrade/Skill, gain 1 Commence

Fan of Daggers
90% x3, Commence per target hit90% x3 (targeted), 2 Commence250%, when damage dealt 100% chance random ally Coordinated Attack90% x3 random, if under Commence +100% Damage2 AP Upgrade: At turn start 60% x2 random, Commence per target

Quick Fix
120% x2, if Commence Draw 1 Attack80% x2, if Commence +1 Hit100% x2, if Commence Draw 260% x3, if Commence +1 all enemies Action Count120%, Commence -5 Maximum, +1 Hit per stack

Dingo Howling
150% Shield, 3 Commence150% Shield, if Commence +50% Shield, 2 CommenceUpgrade: Upon gaining Commence Draw 1 Attack (1 per turn)2 Commence, Combo: Add another 2 Commence2 Commence, Draw 2 Attack cards

Ego Skill

AspectDetails
Skill NameLast Resort
Effect250% Damage to all enemies, +30% Commence the Hunt Damage
EP Cost6

Last Resort provides AoE damage, and increases Commence the Hunt damage by 30%. Use it as early as possible to buff all future follow-up attacks.

Potential Upgrades

Potential Effects

#Upgrade NameEffectCost
1Epiphany BonusWhen entering Chaos, obtain 1 random Rare Card through Epiphany8x Common Growth Stone of Order, 10,000 Units
2Upgrade Basic CardsBasic Card damage, shield, and healing +2% per level (max 20%)4x Common Growth Stone of Order, 3,000 Units
3Upgrade Neutral CardsNeutral Card damage, shield, and healing +2% per level (max 20%)5x Great Growth Stone of Order, 16,000 Units
3-1Basic Card ProficiencyWhen using Throw Dagger, 50% chance to gain 1 Commence the Hunt16x Great Growth Stone of Order, 24,000 Units
4Upgrade Unique CardsUnique Card damage, shield, and healing +2% per level (max 20%)8x Great Growth Stone of Order, 20,000 Units
5Critical Damage Proficiency+2.4% Critical Damage per level (max 12%)16x Premium Growth Stone of Order, 28,000 Units
5-1Basic Card Proficiency+5% Damage for Throw Dagger, +10% if Attack > 50016x Premium Growth Stone of Order, 2x Shards of Condemnation, 60,000 Units
6Critical Chance Proficiency+2% Critical Chance per level (max 10%)120x Premium Growth Stone of Order, 42,000 Units
7Upgrade Unique StatsIf Attack > 700, +4% Additional Damage. For every 50 Attack exceeding that value, +1% (up to +8%)36x Premium Growth Stone of Order, 2x Shards of Condemnation, 80,000 Units

Manifest Ego

StageManifest EgoEffect
1Sleeping MemoryFixer's Approach Commence the Hunt damage increases by +10%
2Awakening MemoryFor every 2 times Commence the Hunt activates, deal 40% x2 Extra Damage to random enemies. If same target attacked, gain 1 Commence the Hunt (once per turn)
3Vivid MemoryWhen using Last Resort, max stacks of Commence the Hunt increases by 1
4Inner MemoryWhen Commence the Hunt triggers, gain 1 Arbiter's Wrath. Arbiter's Wrath: +10% damage for 1 turn (Max 4 stacks)
5Complete MemoryIncrease Basic Cards, Neutral Cards, and Unique Cards potential by +3 levels
6Liberated MemoryAt turn start, apply 1 Hunting Mark to random enemy. Hunting Mark: When hit by Commence the Hunt gain 1 Morale for 1 turn

E2 is extremely powerful for boss fights. Every 2 follow-up attacks against the same target gives Hugo another Commence the Hunt stack, meaning he can sustain his stacks indefinitely in single-target situations.

How to Play Hugo in Chaos Zero Nightmare

Hugo's whole thing revolves around Commence the Hunt, which stacks up to five times. Whenever an ally uses a targeted attack card on an enemy, Hugo will trigger a follow-up attack and reduce a stack. His damage scales with extra attack damage, dealing 50% damage plus an additional 30% per stack - so at max stacks, you're looking at 200% total damage as an extra attack. The key is understanding what triggers it: only single target attacks work. Random attacks and AoE attacks won't proc it.

The bread and butter of his kit is Hunting Instincts. This card has Initiation, meaning it starts in your hand every battle. After you activate it, every time another character uses an upgrade or skill card, Hugo gains one Commence the Hunt stack. The most important epiphany choice is the one that keeps Initiation. All the other epiphanies are not as good because if you lose Initiation, you have to hunt for the card. For Quick Fix, the best option is the draw two version - the third one. This helps you cycle through your deck a lot quicker. For Dingo Howling, the upgrade version that draws attack cards is very nice, especially in longer fights.

Remove Defense System first from your deck - it doesn't help Hugo's strategy. Fixer's Approach should be played early because it increases Commence the Hunt damage by 40% for the entire battle. Hugo doesn't really need to use his own attack cards much since his main damage comes from follow-up attacks triggered by other characters, making him very AP efficient. The general rule is to have him at five stacks for maximum damage and balance your resources between skill cards that generate stacks and attack cards that trigger the follow-ups.

Theo
Theo

Theo is a gamer who's played just about every genre. Sometimes he'll jump into Fortnite, but League is his comfort game! Right now, he's grinding Marvel Rivals and mains Venom. He's also into writing, so he combines both passions to create guides for different games.

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