Table of Contents
Mika is a 4-Star Combatant in Chaos Zero Nightmare. She is a Controller with the Justice attribute, hailing from the Terrascion faction. In this guide, you'll find everything you need to know about Mika in Chaos Zero Nightmare, including her stats, best team comps, and how to play her.
Mika Character Overview
A girl inheriting her first Admired person. She dislikes violence and combat but became a combatant to protect people in place of someone she admired. Fundamentally upright and diligent, she is a student as well as a combatant, and she studies whenever she gets a chance, demonstrating her responsible nature.
Basic Information
![]() | Overview | ||
| Type | Controller | ||
| Attribute | Justice | ||
| Faction | Terrascion | ||
| Rarity | ★★★★ | ||
| Voice Actor (KR) | Voice Actor (JP) | ||
| Nahye Kim | Hitomi Sekine | ||
| Gender | Race | Gift | Birthdate |
| Female | Human | Water | April 19th |
Character Stats
| Stat | Value |
| Attack | 138 |
| Defense | 46 |
| Health | 79 |
| Critical Chance | 3% |
| Critical Damage | 125% |
How to Get Mika in CZN
You can get Mika by pulling her in the Normal Combatant Rescue banner.
Best Team Compositions
| Position | Character |
| DPS | ![]() Mei Lin |
| Sub DPS | ![]() Veronica |
| Support | ![]() Mika |
Mei Lin and Veronica pair optimally with Mika because Veronica contributes consistent damage output and card advantage, while Mika ensures team longevity through healing and boosts action economy through AP generation.
Together, they form one of the best teams in CZN right now, where Mika's sustain and resource acceleration enable the other two characters to reach their full potential, resulting in exceptional damage output once the team is properly developed.
Alternative Team Members
| Character | Explanation |
![]() Tressa | Can switch Mei Lin as the main DPS. With Mika’s AP regeneration, Tressa can consistently apply Agony stacks to enemies, enabling very high burst damage every turn. |
![]() Beryl | Can be the main DPS. Thanks to Mika’s AP support, Beryl can consistently deal burst damage by fully taking advantage of her high-DPS attack cards. |
Best Cards and Deck Build
Core Character Cards
| Card Name | AP Cost | Type | Effect |
![]() Source of Water | 0 | Skill | Heal 100%. Gain 1 AP. |
![]() Blessing of Waves | 1 | Skill | Heal 100%. Increase Heal Amount by 30% for each AP. |
![]() Whirlpool | 2 | Attack | 200% Damage to all enemies. Heal 50% for each target hit. |
Best Partners
Recommended Partner Choice
| Aspect | Details |
| Partner Name | ![]() Nyx |
| Passive Effect | The assigned combatant's HP and healing are increased by 8/16%. When the assigned combatant Draws for the first time each turn using an ability, +8/16% Damage dealt by allies for 1 turn. |
| Ego Skill | Discard up to 3 cards, then Draw +1 cards equal to the number discarded. |
Alternative Partners
| Partner | Passive Effect | Ego Skill |
![]() Arwen | The assigned combatant's HP and healing are increased by 8/12%. At the start of the turn, gain [Ponopoko's Cheer] equal to the number of enemies with attack intentions. [Ponopoko's Cheer]: Incoming Damage is reduced by 10/20%. Upon activation, remove Ponopoko's Cheer (stacks up to 3 times). | Heal 200%. Apply 1 Damage Reduction. |
![]() Alyssa | The assigned combatant's Defense is increased by 12/24%. At the end of battle, recover 3/6% Health. | Heal 100%. When in an Injured state, increase Healing Amount by 50%. 1 Morale for 1 turn. |
Best Memory Fragments
| Set Combination | Stats Priority | Recommended Substats |
| [2-piece Seth's Scarab Set] + [2-piece Tetra's Authority Set] + [2-piece Healer's Journey Set] | Ideal: Health% Desire: Health% Imagination: Defense% | ・Defense% ・Defense ・Health ・Health% |
Best Equipment
| Equipment Slot | Recommended Item |
| Weapon | Branch of the Sacred Tree |
| Armor | Reinforced Combat Suit |
| Accessory | Water Drops of the Goddess |
Character Cards Database
Basic Starting Cards
| Card Name | AP Cost | Type | Effect |
![]() Water Arrow | 1 | Attack | 100% Damage. |
![]() Water Barrier | 1 | Skill | Heal 100%. |
![]() Source of Water | 0 | Skill | Heal 100%. Gain 1 AP. |
Generated Cards
| Card Name | AP Cost | Type | Effect |
![]() Source of Water | 0 | Skill | Heal 100%. Gain 1 AP. |
Cards with Epiphanies
| Card Name | Epiphany 1 | Epiphany 2 | Epiphany 3 | Epiphany 4 | Epiphany 5 |
![]() Source of Water | Heal 150%. Gain 1 AP. 1 Wave. | Heal 150%. Gain 2 AP. When Recovering, decrease Cost by 1 for 1 turn. | Heal 150%. Gain 1 AP. Increase Heal Amount of the next card used by 50%. | Heal 150%. Gain 1 AP. Decrease Stress of allies by 2. | Heal 100%. Gain 3 AP. |
![]() Blessing of Waves | Heal 150%. Increase Heal Amount by 30% for each AP. Gain Shield equal to Heal Amount overflow. | Heal 150%. Increase Heal Amount by 30% for each AP. 1 Wave. | Heal 150%. Increase Heal Amount of the next card used by 20% for each AP. | Heal 150%. Damage to random enemies equal to Healing. | Heal 50%. +50% Healing for each AP used this turn. |
![]() Tactical Analysis | Heal 50%. 1 Wave. For 2 turns, +50% Healing. | 2 Wave. For 1 turn, +50% Healing. | 2 Wave. For 1 turn, +100% own Healing. | When own card is used, 1 Wave for 1 turn. | 2 Wave. +50% Healing. |
![]() Whirlpool | 200% Damage to all enemies. Heal 100% for each target hit. | 200% Damage to all enemies. 1 Wave for each target hit. | 200% Damage to all enemies. Increase Heal Amount of the next card used by 20% for each target hit. | 300% Damage to all enemies. If Recovered, decrease Cost by 1 until used. | Heal 100%. 100% (200%) Damage to all enemies. Increase Damage Amount equal to Heal Amount of this card. |
Ego Skill
| Aspect | Details |
| Skill Name | ![]() Surge |
| Effect | Create 2 Source of Water card(s), grant Exhaust to it. |
| EP Cost | 6 |
Potential Upgrades
Potential Effects
| # | Upgrade Name | Effect | Cost |
| 1 | Epiphany Bonus | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. | ・8x Common Growth Stone of Instinct ・10000 Units |
| 2 | Basic Card Upgrade | Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%. | ・4x Common Growth Stone of Instinct ・3000 Units |
| 3 | Common Card Upgrade | Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%. | ・5x Great Growth Stone of Instinct ・16000 Units |
| 3-1 | Basic Card Proficiency | +30% Healing of Water Barrier Cards. | ・16x Great Growth Stone of Instinct ・24000 Units |
| 4 | Unique Card Upgrade | Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%. | ・8x Great Growth Stone of Instinct ・20000 Units |
| 5 | Health Proficiency | Increase Health by +1.6/8%. | ・16x Premium Growth Stone of Instinct ・28000 Units |
| 5-1 | Basic Card Proficiency | +5% Heal for Mika's Water Barrier. If Mika's Ego Recovery is greater than 30, an additional +5% to that value | ・16x Premium Growth Stone of Instinct ・2x Shards of Condemnation ・60000 Units |
| 6 | Attack Proficiency | Attack increases by +1.6/8%. | ・120x Premium Growth Stone of Instinct ・42000 Units |
| 7 | Unique Stat Upgrade | If Mika's Ego Recovery is greater than 40, +10% Source of Water Recovery. For every 5 Ego Recovery exceeding that value, an additional +2% (up to an additional +20%). | ・36x Premium Growth Stone of Instinct ・2x Shards of Condemnation ・80000 Units |
Manifest Ego
| Stage | Manifest Ego | Effect |
| 1 | Sleeping Memory | Add Initiation to the Deluge card. |
| 2 | Awakening Memory | When Mika takes Stress, heal for 200%. This effect triggers only once per turn. |
| 3 | Vivid Memory | Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| 4 | Inner Memory | Add Retain to Source of Water created by the Surge card. |
| 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| 6 | Liberated Memory | At the start of battle, gain 2 Wave . |
Playstyle Tips and Strategy/How to Play

Mika functions as an AP battery and healer for your team, and she's really good at it. Her core strategy revolves around managing Wave stacks, accumulating them through her abilities to generate bonus AP when needed.
Focus on duplicating her zero-cost cards, particularly Source of Water and Tactical Analysis. These cards let you heal and build Wave without spending resources. Prioritize the Wave epiphany on Source of Water and the Upgrade epiphany on Tactical Analysis for enhanced healing output.
Wave Management:
Build up to 2 Wave stacks and hold there until you need extra AP for expensive, high-impact plays. Since Wave resets after hitting 3 stacks, timing when to claim that bonus AP is crucial, don't waste it when you can't capitalize on the extra action.
Strengths:
Mika excels at resource generation and team sustainability through exceptional healing and AP production, making expensive strategies viable. Her low-cost cards mean she operates efficiently without draining your action economy.
Limitations:
She doesn't provide offensive buffs or card draw, and her personal damage is minimal. Her full potential unlocks with duplicates, making her more effective as you invest in her development.
Bottom line: Use Mika to fuel your team's actions while keeping everyone healthy, carefully timing your Wave triggers to maximize high-value plays.

































