Table of Contents
- 1 Luke Overview in Chaos Zero Nightmare
- 2 How to Get Luke in Chaos Zero Nightmare
- 3 Best Team Compositions for Luke
- 4 Best Luke Build and Cards
- 5 Best Partner
- 6 Best Memory Fragments for Luke
- 7 Best Equipment for Luke in CZN
- 8 Luke Cards in Chaos Zero Nightmare
- 9 Ego Skill
- 10 Potential Upgrades
- 11 Manifest Ego
- 12 How to Play Luke in Chaos Zero Nightmare
Luke is a 5-Star Hunter from the Order attribute and Ironrain faction who functions as a bullet-based damage dealer focused on critical hits. Luke is the younger twin brother of Lucas and his gameplay revolves around generating Handgun Bullet cards through crits, then using these bullets to fuel multi-hit attack cards.
Luke Overview in Chaos Zero Nightmare
Basic Information
![]() | Overview | ||
| Type | Hunter | ||
| Attribute | Order | ||
| Faction | Ironrain | ||
| Rarity | ☆☆☆☆☆ | ||
| Voice Actor (EN) | Voice Actor (JP) | ||
| - | Takeo Otsuka | ||
| Gender | Race | Gift | Birthdate |
| Male | Human | Third Eye | August 29th |
Luke Stats
| Stat | Value |
|---|---|
| Attack | 170 (base) / 492 (level 60) |
| Defense | 45 (base) / 155 (level 60) |
| Health | 78 (base) / 399 (level 60) |
| Critical Chance | 3% |
| Critical Damage | 125% |
How to Get Luke in Chaos Zero Nightmare
- Under Construction
Best Team Compositions for Luke
Recommended Team Setup
| Position | Character | Image |
|---|---|---|
| Main DPS | Luke | ![]() |
| Support | Mika | ![]() |
| Sub-DPS | Lucas | ![]() |
This team fixes Luke’s weaknesses and boosts his strengths: Lucas adds AoE damage and useful debuffs, while Mika provides the AP and healing the team needs.
Alternative Team Members
| Position | Character | Explanation |
|---|---|---|
| Support | ![]() Hugo | Luke’s single-target attacks activate Hugo’s Hunt Commence effect over and over, without needing healing cards. |
| Sub-DPS | ![]() Rei | Rei gives flat damage boosts that work really well with Luke’s many hits. |
| Sub-DPS | ![]() Renoa | Her Dirge Bullets help maximize Luke's Dance of the Demon damage output. |
Best Luke Build and Cards
Core Character Cards
| Card Name | AP Cost | Type | Effect | Tags |
|---|---|---|---|---|
![]() Rapid Fire I | 1 | Attack | 75% x 2 Damage, Create Handgun Bullet equal to number of Critical Hits, +50% Critical Chance | Retrieve |
![]() Stealth Reload V | 2 | Skill | Create 5 Handgun Bullet | Exhaust |
![]() Seize the Opportunity V | 1 | Upgrade | +30% Handgun Bullet Card Damage | - |
![]() Dance of the Demon II | 1 | Attack | 50% Damage, +1 hit equal to the number of Attack Cards used this turn | - |
![]() Finisher Round | 0 | Attack | 200% Damage, After using 5 Handgun Bullet Card times remove Unusable | Bullet, Unique |
Essential Team Cards
| Card Name | AP Cost | Type | Effect |
![]() R.P.G-7 | 1 | Attack | When Bullet cards are Exhausted, 40 Fixed Damage |
![]() Flame Thrower (Lucas) | 2 | Attack | 270% Damage to all enemies, if Critical Hit 150% Damage to all enemies |
![]() Tactical Analysis (Mika) | 0 | Skill | 2 Wave, for 1 turn +50% Healing |
![]() Source of Water (Mika) | 0 | Skill | Heal 150%, +1 AP, 1 Wave |
Best Partner
Recommended Partner Choice
| Aspect | Details |
|---|---|
| Partner Name | ![]() Janet |
| Passive Effect | Understanding and Ideas: +9% Critical Chance to attack cards costing 1 or less. When the assigned combatant uses 5 Bullet cards, generate a random Handgun Bullet card. Generated card deals +50% damage. |
| Ego Skill | 150% Damage to all enemies, +20% Bullet Card Damage for 1 turn |
Alternative Partners
| Partner | Passive Effect | Ego Skill |
|---|---|---|
![]() Serithea | +8% Critical Chance to attack cards. After landing 5 crits, +15% Critical Damage. | 200% Damage, 2 Vulnerable |
![]() Yuri | +16% Combat Attack (permanent), +16% Card Damage after shuffling deck once (permanent). | Discard up to 3 cards, then Draw +1 cards equal to number discarded |
Best Memory Fragments for Luke
Set Combination
| Set | Stats Priority |
|---|---|
| 4-piece: Bullet of Order | Critical Chance, Critical Damage, Attack% |
| 2-piece: Executioner's Tool | Critical Chance, Critical Damage, Attack% |
Best Equipment for Luke in CZN
| Equipment Slot | Recommended Item |
|---|---|
| Weapon | RFS-17 / Mutant Predator Spike / Bone Cutter |
| Armor | Wings of Freedom / Fragment of the Empty Void |
| Accessory | Emblem of an Exceptional Entity / Dimensional Cube / Amorphous Cube |
Luke Cards in Chaos Zero Nightmare
Basic Starting Cards
| Card Name | AP Cost | Type | Effect | Tags |
|---|---|---|---|---|
![]() Single Shot | 1 | Attack | 100% Damage | - |
![]() Shadow Concealment | 1 | Skill | 100% Shield | Shield |
Unique Cards
| Card Name | AP Cost | Type | Effect | Tags |
|---|---|---|---|---|
![]() Finisher Round | 0 | Attack | 200% Damage, becomes usable after using 5 Handgun Bullets | Bullet, Unusable |
Cards with Epiphanies
| Card Name | Epiphany 1 | Epiphany 2 | Epiphany 3 | Epiphany 4 | Epiphany 5 |
|---|---|---|---|---|---|
![]() Rapid Fire | 75% x2 Damage, Create Handgun Bullet per Crit, +50% Crit Chance (Retrieve) | 30% x3 Damage, Create Handgun Bullet per Crit, +50% Crit Chance | 150% Damage, Create Handgun Bullet per Crit, Guaranteed Critical | 50% x3 Damage, +50% Crit Chance (0 cost) | 75% x2 Damage, Draw per Crit, +70% Crit Chance |
![]() Stealth Reload | Create 2 Handgun Bullet, +30% Crit Chance to created cards | Create 3 Handgun Bullet | Create 2 Handgun Bullet, at start of next turn create 2 Handgun Bullet | At start of turn, create 1 Handgun Bullet (Upgrade) | Create 5 Handgun Bullet (2 cost, Exhaust) |
![]() Seize the Opportunity | 150% Shield, +170% Damage to next Bullet Card | 100% Shield, +120% Damage to next 2 Bullet Cards | 100% Shield, +70% Bullet Card Damage for 1 turn | 100% Shield, +100% next Attack Card Damage | +30% Handgun Bullet Card Damage (Upgrade) |
![]() Dance of the Demon | 75% Damage, +1 hit per Bullet card used this turn | 50% Damage, +1 hit per Attack Card used this turn | 50% Damage, +1 hit per Bullet used, Weakness Attack +50% Damage | 50% Damage, 50% Shield, +1 hit per Bullet used, +50% Shield | 50% x6 Damage, upon Bullet use Cost -1 for 1 turn (3 cost) |
Luke's Generated Bullet Cards
| Card Name | AP Cost | Type | Effect | Tags |
|---|---|---|---|---|
![]() Magnum Shot | 0 | Attack | 70% Damage | Exhaust, Ephemeral, Handgun Bullet |
![]() Silver Shot | 0 | Attack | 50% Damage, Weakness Attack +100% Damage | Exhaust, Ephemeral, Handgun Bullet |
![]() Uranium Shot | 0 | Attack | 50% Damage, if target has Shield +100% Damage | Exhaust, Ephemeral, Handgun Bullet |
![]() Tracer | 0 | Attack | 30% Damage, 1 Mark | Exhaust, Ephemeral, Handgun Bullet |
Ego Skill
| Aspect | Details |
|---|---|
| Skill Name | Lethal Design |
| Effect | +300% Damage, +15% Damage for each card in hand |
| EP Cost | 5 |
Lethal Design gets stronger the more cards you're holding. At a full hand of 10 cards, it hits for 450% single-target damage. It costs a lot of EP and only hits one enemy, so it’s not as good as Luke’s usual combos, but it’s a strong burst option when you need it.
Potential Upgrades
Potential Effects
| # | Upgrade Name | Effect | Cost |
|---|---|---|---|
| 1 | Epiphany Bonus | Upon entering Chaos, obtain 1 random Rare card through Epiphany | 8x Common Growth Stone of Order, 10,000 Units |
| 2 | Upgrade Basic Cards | Basic Card damage, shield gain, and healing amount +2% per level (max 20%) | 4x Common Growth Stone of Order, 3,000 Units |
| 3 | Upgrade Neutral Cards | Neutral Card damage, shield gain, and healing amount +2% per level (max 20%) | 5x Great Growth Stone of Order, 16,000 Units |
| 3-1 | Basic Card Proficiency | Add Bullet tag to Single Shot card | 16x Great Growth Stone of Order, 24,000 Units |
| 4 | Upgrade Unique Cards | Unique Card damage, shield gain, and healing amount +2% per level (max 20%) | 8x Great Growth Stone of Order, 20,000 Units |
| 5 | Critical Chance Proficiency | +2% Critical Chance per level (max 10%) | 16x Premium Growth Stone of Order, 28,000 Units |
| 5-1 | Basic Card Proficiency | +5% Single Shot Damage. If Critical Chance > 20%, additional +5% | 16x Premium Growth Stone of Order, 2x Shards of Condemnation, 60,000 Units |
| 6 | Critical Damage Proficiency | +2.4% Critical Damage per level (max 12%) | 120x Premium Growth Stone of Order, 42,000 Units |
| 7 | Upgrade Unique Stats | If Critical Chance > 40%, +3% Handgun Bullet Damage. For every 5% Crit Chance over that, additional +2% (max +15%) | 36x Premium Growth Stone of Order, 2x Shards of Condemnation, 80,000 Units |
Luke’s best upgrade is Upgrade Neutral Cards (3) because all his created Bullet cards are neutral, so it directly boosts the damage of Magnum Shot, Silver Shot, Uranium Shot, and Tracer. The 3-1 upgrade adds the Bullet tag to Single Shot, helping trigger his combos. The 7th upgrade gives big damage if you can keep his Crit Chance high.
Manifest Ego
| Stage | Manifest Ego | Effect |
|---|---|---|
| 1 | Sleeping Memory | +50% Damage to Finisher Round, Handgun Bullet use requirement changes from 5 to 4 cards |
| 2 | Awakening Memory | When Luke uses 3 Bullet cards, create 2 Handgun Bullet cards in hand. Cards created this way have -50% Damage. This effect triggers once per turn. |
| 3 | Vivid Memory | +50% Damage of Lethal Design, Damage per card in hand changes from +15% to +25% |
| 4 | Inner Memory | Whenever Luke uses a Bullet card, gain Target Analysis. Target Analysis: +10% Bullet Card Damage for 1 turn (max 4 stacks) |
| 5 | Complete Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards] |
| 6 | Liberated Memory | Target Analysis Damage increase changes to +15%, and each time 12 Bullet cards are used, create 1 High-Velocity AP Round card in hand |
The most impactful Manifest Ego stages are E2, E4, and E6. E2 gives you more free Bullets after using three, E4 builds up damage every time you fire a Bullet, and E6 makes those bonuses even stronger.
How to Play Luke in Chaos Zero Nightmare

Luke’s gameplay is all about using Rapid Fire to land guaranteed crits and create 0-cost Bullet cards, then spending those Bullets to make Dance of the Demon hit many times. To make this work, he needs at least 50% Crit Chance, because Rapid Fire adds another +50%, guaranteeing crits on every hit. If you don’t reach that 50% Crit Chance, Rapid Fire won’t make Bullets consistently and Luke’s whole setup will struggle to function.
Luke works especially well with partners who help him generate resources or amplify his many hits. Rei boosts Luke’s damage because her buffs apply to his basic attacks and his many 1-cost cards. Meanwhile, Lucas helps with AoE damage when Luke faces multiple enemies. His R.P.G-7 also works perfectly with Luke’s kit because it deals extra follow-up damage every time a Bullet is exhausted.
Luke needs some setup before he feels strong. Without enough Crit Chance, Rapid Fire won’t make Bullets consistently, and without key cards or good Epiphanies, his damage stays average. But with solid Crit stats, the right card copies, and good teammates, he becomes one of the strongest single-target damage dealers in the game.










































