Magna Build: Best Team Comps & Core Cards

Magna is a 5-Star Combatant in Chaos Zero Nightmare. She is a Vanguard with the Justice attribute, hailing from the Stella Familia faction. In this guide, you'll find everything you need to know about Magna in Chaos Zero Nightmare, including her stats, best team comps, and how to play her.

Character Overview

Romance-chasing adventurer. A member of White Altair, she enjoys thrilling adventures, seeking fun, excitement and treasure. Even the most trivial items found during her adventures are considered treasures, and she joyfully celebrates their discovery with a childlike innocence.

Basic Information

Magna CZN
Overview
TypeVanguard
AttributeJustice
FactionStella Familia
Rarity★★★★★
Voice Actor (KR)Voice Actor (JP)
Yeongji KwonYu Kobayashi
GenderRaceGiftBirthdate
FemaleStella FamiliaIceMarch 25th

Character Stats

StatValue
Attack135
Defense55
Health102
Critical Chance3%
Critical Damage125%

How to Get Magna in CZN

Magna can be obtained from the Normal Combatant Rescue banner.

Best Team Compositions

PositionCharacter
Main DPS
Haru
SupportMika CZN
Mika
ShielderMagna CZN
Magna

Magna works best as a shielding unit who protects the team while building up counterattack stacks for burst damage. She applies Vulnerable to enemies and uses Crystallization for passive protection each turn. Her main weakness is high card costs without proper energy management or specific Epiphanies.

Magna excels at defense and area damage through accumulated counterattacks, but she lacks focused damage output and energy generation. Haru fills the first gap with powerful focused attacks like Anchor Shot, while Mika solves the second by supplying energy to the entire party. This AP support allows Magna to deploy her expensive defensive tools like Ice Wall more consistently, while Haru can execute high-cost finishing moves.

Together, they create a balanced team where Magna handles protection and crowd damage, Haru delivers precision strikes, and Mika keeps everyone's resources flowing smoothly.

Alternative Team Members

CharacterExplanation
Tressa CZN
Tressa
Tressa can substitute as a damage dealer, providing steady damage through Agony stacks. She works well with Magna because Tressa needs time to ramp up her damage-over-time effects. Magna's strong defenses keep the team alive during this setup period.
Maribell CZN
Maribell
Maribell can replace Haru as the primary damage dealer. She builds huge shields and converts them into massive damage with Shelter Strike. She pairs well with Magna because both benefit from shield generation.

Best Cards and Deck Build

Core Character Cards

Card NameAP CostTypeEffect

Ice Fragment
0Upgrade2 Crystallization.
At the start of the turn, 1 Counterattack

Glacial Iron Fist
2Attack210% Defense-Based Damage.
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP).

Ice Wall
2Skill100% Shield.
2 Counterattack.
For 1 turn, Counterattack applies to all enemies.​

Frost Charge
1Skill100% Shield.
2 Vulnerable to all enemies.

Essential Team Cards

Card NameAP CostTypeEffect

Source of Water
0SkillHeal 100%.
Gain 1 AP.

Blessing of Waves
1SkillHeal 100%.
Increase Heal Amount by 30% for each AP.

Anchor Shot
2Attack240% Damage.
+60% Damage for each time this card has been used (Max 5).​

Best Partners

Recommended Partner Choice

AspectDetails
Partner Name
Eishlen
Passive EffectThe assigned combatant's Health and shield gain are increased by 8% When the assigned combatant gains Counterattack, +15% Defense-based Damage.
Ego Skill100% Shield. At the end of the turn, retain 50% of Shield

Alternative Partners

PartnerPassive EffectEgo Skill

Rachel
The assigned combatant's skill card shield gain is increased by 10/20%.
When the assigned combatant gains Shield, 20/40% chance to gain 1 Counterattack.
Gain 100% Shield. Draw 1 Card.

Raidel
The combatant's max Health increases by 8/16%.
If the combatant is in Counterattack state, their Defense-Based Damage increases by 8/16%.
Gain 100% Shield. Gain 1 Counterattack.

Best Memory Fragments

Set CombinationStats Priority
[2-piece Tetra's Authority Set]
+
[2-piece Healer's Journey Set]
+
[2-piece Seth's Scarab Set]
- Defense
- Justice Damage
- CRIT Rate%
- CRIT DMG

Best Equipment

Equipment SlotRecommended Item
WeaponSinging Sword
ArmorChains of Obsession
AccessoryCorrupted Core

Character Cards Database

Basic Starting Cards

Card NameAP CostTypeEffect

Frozen Fist
1Attack100% Defense-based Damage.​

Frost Shield
1Skill100% Shield.​

Unique Cards

Card NameAP CostTypeEffect

Storm of Bitter Cold
2UpgradeWhen gaining Shield by an ability, 1 Counterattack.

Cards with Epiphanies

Card NameEpiphany 1Epiphany 2Epiphany 3Epiphany 4Epiphany 5

Ice Fragment
4 Crystallization.
At the start of the turn, 1 Counterattack
2 Crystallization.
At the start of the turn, 2 Counterattack
2 Crystallization.
At the start of the turn, 1 Counterattack
2 Crystallization.
At the start of the turn, 200% Defense-based Damage to all enemies.​
4 Counterattack.
Increases Damage Amount of the next Counterattack by 30%.​

Glacial Iron Fist
315% Defense-Based Damage.
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP).
210% Defense-based Damage.
3 Vulnerable.​
315% Defense-Based Damage.
When Shield is held, increases Damage Amount by 50%.​
210% Defense-Based Damage to all enemies.
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP).
400% Defense-Based Damage.
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP).
For 1 turn, Retain Shield 1.

Ice Wall
150% Shield.
3 Counterattack.
For 1 turn, Counterattack applies to all enemies.​
150% Shield.
3 Counterattack.
For 1 turn, Counterattack applies to all enemies.​
Counterattack applies to all enemies.​100% Shield.
Damage to all enemies equal to Shield owned.
100% Shield.
2 Counterattack.
For 2 turns, Counterattack applies to all enemies.​

Frost Charge
150% Shield.
2 Vulnerable to all enemies.
For each enemy, +50% Shield gain.​
150% Shield.
3 Vulnerable to all enemies.
To targets that Counterattack, 2 Vulnerable.​100% Defense-Based Damage x 3 to random enemies.
To struck targets, 1 Vulnerable.​
2 Vulnerable to all enemies.
2 Counterattack.​

Ego Skill

AspectDetails
Skill Name
Absolute Zero
Effect300% Defense-based Damage to all enemies
+20% Damage per Counterattack
EP Cost6

Potential Upgrades

Potential Effects

#Upgrade NameEffectCost
1Epiphany BonusWhen entering Chaos, obtain 1 random Rare Card with an activated Epiphany.・8x Common Growth Stone of Instinct
・10000 Units
2Basic Card UpgradeIncrease Damage, Shield, and Healing Amounts of Basic Cards by 2/20%.・4x Common Growth Stone of Instinct
・3000 Units
3Common Card UpgradeIncrease Damage, Shield, and Healing Amounts of Common Cards by 2/20%.・5x Great Growth Stone of Instinct
・16000 Units
3-1Basic Card ProficiencyAdd 1 Counterattack effect to Frozen Fist and Frost Shield cards.・16x Great Growth Stone of Instinct
・24000 Units
4Unique Card UpgradeIncrease Damage, Shield, and Healing Amounts of Unique Cards by 2/20%.・8x Great Growth Stone of Instinct
・20000 Units
5Critical Chance Proficiency+2/10% Critical Chance.・16x Premium Growth Stone of Instinct
・28000 Units
5-1Basic Card ProficiencyIncrease the Shield gain of Magna’s Frost Shield by +5%.
If Magna’s Defense is higher than 250, the value is further increased by +5%.
・16x Premium Growth Stone of Instinct
・2x Shards of Condemnation
・60000 Units
6Health ProficiencyIncrease Health by 1.6/8%.・120x Premium Growth Stone of Instinct
・42000 Units
7Unique Stat UpgradeIf Magna’s Defense is greater than 300, +5% Justice Attribute Damage.
For every 10 Defense exceeding that value, +2% (up to an additional +10%).
・36x Premium Growth Stone of Instinct
・2x Shards of Condemnation
・80000 Units

Manifest Ego

StageManifest EgoEffect
1Sleeping MemoryAdds Initiation to the Storm of Bitter Cold card.
2Awakening MemoryMagna’s counter inflicts 1 Freeze on the target.
Freeze: When taking damage from Magna’s Attack Card, adjacent monsters take 50% Defense-based Damage, Freeze is removed upon the effect’s activation.
3Vivid MemoryThe Damage increase for Counterattack from Absolute Zero is changed to 30%.
4Inner MemoryChange Magna’s Counterattack so it no longer reduces Vulnerable.
5Complete MemoryIncrease the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
6Liberated MemoryAt the start of the turn, gain 1 Enhanced Counterattack.
Enhanced Counterattack: Increase Counterattack Damage Amount by 30%.
Enhanced Counterattack is removed upon the effect’s activation (max 2 stacks).

Playstyle Tips and Strategy/How to Play

Magna works best when she’s protecting the team, blocking big hits, and turning damage into free counterattacks. Only use her shield cards when enemies are about to strike, don’t waste too much AP on shielding every turn. Her Ice Wall is especially useful for surviving AoE attacks while adding even more counterattacks and extra shields for the team.

When it comes to damage, her Ego skill, Absolute Zero, is her real nuke. It hits one target extremely hard because it scales with her Defense and the number of counterattacks she has built up. The longer the fight goes, the stronger it becomes. Save Absolute Zero for boss stages or after stacking several counterattacks, especially if her Potential 3-1 is unlocked.

In short: Shield smartly, build counterattacks, and unleash Absolute Zero when it matters most.

Shodi Madian
Shodi Madian

Shodi Madian is a gamer who cherishes Space and Time (among other Infinity Stones). He loves playing shooting games, whether FPS or TPS. Games like Marvel Rivals, Valorant, Rainbow Six Siege, and Counter-Strike really pump up his days. He's also a veteran hunter in Monster Hunter, achieved on killing thousands of monsters from the PlayStation era until MH Wilds.

Articles: 9