Sereniel Build: Best Team Comps & Core Cards

Sereniel is a 5-Star Combatant in Chaos Zero Nightmare. She is a Hunter with the Instinct attribute, hailing from the Terrascion faction. In this guide, you'll find everything you need to know about Sereniel in Chaos Zero Nightmare, including her stats, best team comps, and how to play her.

Sereniel Character Overview

Chief and Director of the Ark Protection Bureau in charge of protecting the Terrascion's airspace. Due to her position as the leader of her bureau and the awe-inspiring grace she exudes as she soars the skies with her beautiful wings, the people refer to her as the Guardian Angel. However, those that have seen her decimate her enemies with an onslaught of artillery without so much as a crinkle in her expression refer to her instead as the Angel of Death.

Basic Information

Overview
TypeHunter
AttributeInstinct
FactionTerrascion
Rarity★★★★★
Voice Actor (KR)Voice Actor (JP)
Chae-yeon JangSayoko Ito
GenderRaceGiftBirthdate
FemaleHumanCobalt LightDecember 25th

Character Stats

StatValue
Attack170
Defense45
Health78
Critical Chance3%
Critical Damage125%

How to Get Sereniel in CZN

You can get Sereniel by pulling her in the limited Seasonal Combatant Rescue banner, Amplified Distress Signal: Sereniel. Seasonal characters will not be included in the standard recruitment pool after the banner ends. However, they might be re-released in the future.

Is Sereniel Worth Pulling?

Definitely, Sereniel is a limited-banner character who can deal heavy DPS. If you have enough resources, it’s recommended to pull for Sereniel on the current limited banner.

Best Team Compositions

PositionCharacter
DPS
Sereniel
Sub DPSSelena CZN
Selena
Support
Cassius

Selena is the perfect sub-DPS for Sereniel, who can provide buffs and improve overall damage with her extra attacks. Her Tactical Maneuver card epiphany, which can reset the Tenacity bar, is especially helpful for Sereniel’s kit.

Cassius is the ideal support character for Sereniel. He can provide card draw, and his Triple 0 Quest is a perfect mechanic for Sereniel’s 0 AP Homing Lasers. He also provides some healing to top it off.

Alternative Team Members

CharacterExplanation

Rei
Can replace Selena as sub-DPS to stack morale and buffs. She can really ramp up Sereniel's laser damage value.

Nia
Can replace Cassius as a support, providing some card draw skills, damage boosts, and healing.

Khalipe
Khalipe is a great option, thanks to her ability to provide shields and increase Tenacity damage. With Overpower, Khalipe further boosts the chance to gain Ravage, which Sereniel’s cards rely on to deal more damage.

Best Cards and Deck Build

Core Character Cards

Card NameAP CostTypeEffect

Homing Laser
0Attack100% Damage.
1 Afterglow.
On Ravage or at the start of the turn, move to hand.

Shining Core
1UpgradeCreate 2 Homing Laser L.
On Ravage, create 2 Homing Laser L.

Cobalt Light
1Attack120% Damage to random enemies.
Add 1 Hit for each Homing Laser in hand.

Homing Laser: Pick the epiphany that returns this card to your hand at turn start and when enemies are Ravaged. You'll sacrifice some damage and Afterglow stacks, but you'll consistently get 4+ Homing Lasers each turn. This is your top priority for copying and upgrading.

Shining Core: Pick the epiphany that adds the Initiation tag and turns it into an upgrade card. It gives you 2 upgraded Homing Lasers after Ravaging enemies, letting you play more than 7 Homing Lasers per turn.

Cobalt Light: Pick the epiphany that increases hit count based on how many Homing Lasers you're holding. With the Shining Core setup above, you'll easily maintain 6+ hits, making this the strongest option.

Essential Team Cards

Card NameAP CostTypeEffect

Tactical Maneuver
0SkillIf the target is in Ravaged state, recharge Tenacity.

Joker
1SkillChoose 1 card(s) from Draw Pile to Draw.

Quest: Triple 0
0Attack40% Damage for each Attack Card used this turn.

Best Partners

Recommended Partner Choice

AspectDetails
Partner Name
Peko
Passive EffectThe assigned combatant’s Attack is increased by 8/16%.
When the assigned Combatant’s card Moves from Graveyard to hand, gain 1 [Repairs Complete!].
[Repairs Complete] +10/20% Damage to Attack Cards of this unit during this battle (max 3 stacks)
Increase Damage of the assigned Combatant’s Attack Cards that are used against Ravaged targets by 15/30%.
Ego SkillWhen an ally inflicts Ravage, 1 Overclock to the assigned Combatant. (1 time per turn)
Overclock: +25% Critical Chance for 1 turn

Alternative Partners

PartnerPassive EffectEgo Skill

Yuri
The assigned combatant's Attack is increased by 8/16%.
Upon the first shuffle, the assigned combatant's damage dealt is increased by 8/16%.
Draw 2 Cards.

Serithea
The Critical Chance of the combatant's attack cards increases by 8/16%.
When the assigned combatant's attack results in a Critical Hit, +3/5% Critical Damage. Stacks up to 5 times.
Deal 250% Damage. Apply 2 Vulnerable.

Best Memory Fragments

Set CombinationStats PriorityRecommended Substats
[4-piece Judgment's Flames Set]
+
[2-piece Executioner's Tool Set]
Ideal: Critical Chance%
Desire: Instinct Damage%
Imagination: Attack%
・Critical Chance%
・Critical Damage%
・Attack%

Best Equipment

Equipment SlotRecommended Item
WeaponBlood Giant Claw
ArmorDance of the Night Butterflies
AccessoryNatural Predator

Character Cards Database

Basic Starting Cards

Card NameAP CostTypeEffect

Pulse Fire
1Attack100% Damage.

Magnetic Field
1Skill100% Shield

Homing Laser
0Attack100% Damage.
2 Afterglow.
On Ravage, move from Graveyard to hand.

Unique Cards

Card NameAP CostTypeEffect

Pale Shooting Star
2Attack150% Damage.
Activate 3 Homing Laser in Draw Pile and Graveyard.

Cards with Epiphanies

Card NameEpiphany 1Epiphany 2Epiphany 3Epiphany 4Epiphany 5

Homing Laser
150% Damage.
On Ravage, move to hand.
Destroy: Add 1 Hit(s).
150% Damage.
3 Afterglow.
On Ravage, move to hand.
150% Damage.
2 Afterglow.
Create 2 Homing Laser L in Discard Pile.
100% Damage.
1 Afterglow.
On Ravage or at the start of the turn, move to hand.
150% Damage.
2 Afterglow.
Move all Homing Laser L in Graveyard to hand.

Plasma Missile
180% Damage.
1 Tenacity Damage.
If the target has not been Ravaged, activate 1 more time.
180% Damage.
+60% Damage Amount for each decreased Tenacity of the target (max 10).
120% Damage.
2 Instinct Weakness.
+60% Damage Amount to Homing Laser for 1 turn(s).
120% Damage.
Create 3 Homing Laser L in Draw Pile.
At the end of the turn, 50% Damage to a random enemy.
+30% Damage Amount for each Homing Laser moved to hand for 1 turn(s).

Shining Core
Create 3 Homing Laser L.Create 2 Homing Laser L, increase Exhaust of those cards by 2.Create 2 Homing Laser L.
On Ravage, create 2 Homing Laser L.
Create X+1 Homing Laser L.
Apply Haste to those cards.
Select and create 1 Homing Laser with their own distinct Epiphanies.

Cobalt Light
180% Damage x 4 to random enemies.
1 Tenacity Damage for each hit.
Ravage: Decrease cost by 1.
120% Damage x 4 to random enemies.
1 Tenacity Damage for each hit.
Retain: Add 1 hit until use (max 5 times).
120% Damage x 4 to random enemies.
Create 1 Homing Laser L for each target hit.
120% Damage to random enemies.
Add 1 hit for each Homing Laser in hand.
120% Damage x 4.
Ravage: Activate 1 more time.

Ego Skill

AspectDetails
Skill Name
Death Halo
Effect400% Damage to all enemies.
Move all Homing Laser L in Exhaust Pile to hand.
EP Cost6

Potential Upgrades

Potential Effects

#Upgrade NameEffectCost
1Epiphany BonusWhen entering Chaos, obtain 1 random Rare Card with an activated Epiphany.・8x Common Growth Stone of Instinct
・10000 Units
2Basic Card UpgradeIncrease Damage, Shield, and Healing Amounts of Basic Cards by 2/20%.・4x Common Growth Stone of Instinct
・3000 Units
3Common Card UpgradeIncrease Damage, Shield, and Healing Amounts of Common Cards by 2/20%.・5x Great Growth Stone of Instinct
・16000 Units
3-1Basic Card ProficiencyAdd a 50% chance to create 1 Homing Laser L to Pulse Fire.・16x Great Growth Stone of Instinct
・24000 Units
4Unique Card UpgradeIncrease Damage, Shield, and Healing Amounts of Unique Cards by 2/20%.・8x Great Growth Stone of Instinct
・20000 Units
5Critical Chance Proficiency+2/10% Critical Chance.・16x Premium Growth Stone of Instinct
・28000 Units
5-1Basic Card Proficiency+5% Damage Amount to Sereniel's Pulse Fire.
If Sereniel's Critical Chance is greater than 20%, add an additional +5% to the modifier.
・16x Premium Growth Stone of Instinct
・2x Shards of Condemnation
・60000 Units
6Critical Damage Proficiency+2.4% Critical Damage.・120x Premium Growth Stone of Instinct
・42000 Units
7Unique Stat UpgradeIf Sereniel's Critical Chance is greater than 30%, +10% Damage Amount to Homing Laser.
If Critical Chance is greater than 60%, add an additional +5% to the modifier.
・36x Premium Growth Stone of Instinct
・2x Shards of Condemnation
・80000 Units

Manifest Ego

StageManifest EgoEffect
1Sleeping Memory+50% Damage to Pale Shooting Star, and change the number of activatable Homing Laser cards to 5.
2Awakening MemoryAt the start of battle, create 2 Homing Laser L cards. On Turn Draw, if one of those cards is a Homing Laser, Draw 1 card.
3Vivid Memory+50% Damage to Death Halo, and apply Haste to each Homing Laser L that is Moved by Death Halo.
4Inner MemorySereniel gains a Firepower Amp effect for each Homing Laser that is moved to hand on Ravaging. Firepower Amp: +10% Damage to Sereniel's Attack Cards for 1 turn (max 5 stacks)
5Complete MemoryIncrease the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards]
6Liberated MemoryWhen an ally inflicts Ravage, Sereniel inflicts 80% Damage for each segment of the Ravaged target's max Tenacity to that target.

Playstyle Tips and Strategy/How to Play

Sereniel's strength comes from exploiting the Ravage mechanic. Most of her cards become more powerful either when you break an enemy's tenacity bar or when fighting enemies already in a Ravaged state. Your main strategy should be breaking through enemy tenacity quickly to activate bonus effects like extra damage or retrieving cards like Homing Missile back into your hand.

Homing Laser is her key card for dealing massive damage. Make sure to use it as much as possible before triggering Ravage for maximum damage, which is why having characters and partners who can draw cards is ideal for her. After gaining Ravage, unleash hell with resurrected cards and finish off with Cobalt Light.

Make sure to clear your hand before Ravaging an enemy to make room for those Homing Laser cards to return from the Graveyard.

Increase her Critical Chance and Critical Damage as much as you can for the best result.

Strip enemy tenacity fast, trigger Ravage bonuses, and use tenacity-restoring effects to activate those bonuses repeatedly for maximum value.

Shodi Madian
Shodi Madian

Shodi Madian is a gamer who cherishes Space and Time (among other Infinity Stones). He loves playing shooting games, whether FPS or TPS. Games like Marvel Rivals, Valorant, Rainbow Six Siege, and Counter-Strike really pump up his days. He's also a veteran hunter in Monster Hunter, achieved on killing thousands of monsters from the PlayStation era until MH Wilds.

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