Table of Contents
Orlea is a 5-Star Combatant in Chaos Zero Nightmare. She is a Controller with the Instinct attribute, hailing from the Holy Crusaders faction. In this guide, you'll find everything you need to know about Orlea in Chaos Zero Nightmare, including her stats, best team comps, and how to play her.
Orlea Character Overview
The foreseeing priestess. Capable of manipulating light and occasionally glimpsing the future through foresight. She exhibits minimal emotional changes, not being overly cold or expressionless, but lacking visible sorrow or anger, which gives her an enigmatic aura. Often works alongside Quinto.
Basic Information
![]() | Overview | ||
| Type | Controller | ||
| Attribute | Instinct | ||
| Faction | The Holy Crusaders | ||
| Rarity | ★★★★★ | ||
| Voice Actor (KR) | Voice Actor (JP) | ||
| Yuiko Tatsumi | |||
| Gender | Race | Gift | Birthdate |
| Female | Human | Luminescent Veil | January 12th |
Character Stats
| Stat | Value |
| Attack | 140 |
| Defense | 60 |
| Health | 80 |
| Critical Chance | 3% |
| Critical Damage | 125% |
How to Get Orlea in CZN
You can get Orlea by pulling her in the Normal Combatant Rescue banner.
Best Team Compositions
| Position | Character |
| DPS | ![]() Beryl |
| Sub DPS | ![]() Orlea |
| Support | ![]() Khalipe |
Orlea excels at supporting her team through healing, shielding, buffs, debuffs, and damage, making her incredibly versatile. She works best when paired with characters who can take advantage of her Retain mechanics.
Beryl is the perfect main damage dealer for this team. She synergizes naturally with Orlea because both characters use Retain effects, allowing them to amplify each other's damage output. With Orlea's buffs and debuffs backing her up, Beryl can unleash devastating attacks that make her the team's primary damage source.
Khalipe rounds out the trio by providing crucial defensive support. While Orlea and Beryl focus on offense through their Retain synergy, Khalipe supplies shields to protect the team from heavy incoming damage.
Together, this trio creates a balanced composition where Orlea acts as the versatile support and secondary damage dealer, Beryl handles the main damage output, and Khalipe ensures the team's survival with shields and passive healing.
Alternative Team Members
| Character | Explanation |
![]() Rin | Rin excels with teammates who use lots of Skill Cards, as her Ultimate card's damage increases based on the number of Skill Cards played, making her a strong fit with Orlea's diverse card pool. |
![]() Maribell | Maribell can replace Khalipe as the shield provider if you need a different defensive option. |
Best Cards and Deck Build
Core Character Cards
| Card Name | AP Cost | Type | Effect |
![]() Sacred Censer | 1 | Skill | Create 2 Creation★ Cards. |
![]() Growth Acceleration | 1 | Skill | Heal 50%. Select 1 of own Cards in hand and trigger Retain effect 2 time(s). |
![]() Will of Light | 2 | Skill | Heal 200%. Activate the Retain effect of all cards in hand. |
Essential Team Cards
| Card Name | AP Cost | Type | Effect |
![]() Charged Shot | 2 | Attack | 200% Damage. Retain: Damage +80%. |
![]() Unlimited Firepower | 1 | Skill | 100% Shield. +80% Damage of next Attack Card used. |
![]() Vulture Ejection | 3 | Attack | 100% Defense-based Damage to all enemies. 80% Shield. 1 Silver Veil. |
Best Partners
Recommended Partner Choice
| Aspect | Details |
| Partner Name | ![]() Noel |
| Passive Effect | Increase Damage, Shield Gain, and Heal Amounts of the assigned Combatants Retain Cards by 15/30%. At the end of the turn, deal Fixed Damage to all enemies equal to 15/30% for each Retained card of the assigned combatant. +5% Damage for enemies with the Instinct attribute. |
| Ego Skill | Heal 100%. Activate the Retain effect of all cards held by the assigned combatant. |
Alternative Partners
| Partner | Passive Effect | Ego Skill |
![]() Arwen | The assigned combatant's HP and healing are increased by 8/12%. At the start of the turn, gain [Ponopoko's Cheer] equal to the number of enemies with attack intentions. [Ponopoko's Cheer]: Incoming Damage is reduced by 10/20%. Upon activation, remove Ponopoko's Cheer (stacks up to 3 times). | Heal 200%. Apply 1 Damage Reduction. |
![]() Yvonne | The assigned combatant's Defense is increased by 8/16%. If the combatant ends the turn without using an attack card, Heal 30/60% at the start of the next turn. | Heal 100%. For 1 turn, gain 1 Fortitude. |
Best Memory Fragments
| Set Combination | Stats Priority | Recommended Substats |
| [4-piece Instinctual Growth Set] + [2-piece Black Wing Set] | Ideal: Health% Desire: Health% Imagination: EGO Regen% | ・EGO Regen ・Health ・Health% ・Defense% |
Best Equipment
| Equipment Slot | Recommended Item |
| Weapon | Dream of the Devoured |
| Armor | Assault Boots |
| Accessory | The Famished One's Belly |
Character Cards Database
Basic Starting Cards
| Card Name | AP Cost | Type | Effect |
![]() Attack, My Minions | 1 | Attack | 100% Damage. |
![]() Heaven's Healing | 1 | Skill | Heal 100%. |
![]() Sacred Censer | 1 | Skill | Create 2 Creation★ Cards. |
Unique Cards
| Card Name | AP Cost | Type | Effect |
![]() Will of Light | 2 | Skill | Heal 200%. Activate the Retain effect of all cards in hand. |
Generated Cards
| Card Name | AP Cost | Type | Effect |
![]() Softie ★ | 0 | Skill | Increase Damage Amount by 10% for 1 turn. Retain: Increase Damage Amount of the next Attack Card used by 5%. |
![]() Swiftie ★ | 0 | Attack | 60% Damage. Retain: +40% Damage Amount. |
![]() Toughie ★ | 0 | Skill | 80% Shield. Retain: Heal 30%. |
![]() Softie ★★ | 0 | Skill | Increase Damage Amount by 20% for 1 turn. Retain: Increase Damage Amount of the next Attack Card used by 10%. |
![]() Swiftie ★★ | 0 | Attack | 120% Damage. Retain: +80% Damage Amount. |
![]() Toughie ★★ | 0 | Skill | 160% Shield. Retain: Heal 60%. |
![]() Softie ★★★ | 0 | Skill | Increase Damage Amount by 35% for 1 turn. Retain: Increase Damage Amount of the next Attack Card used by 20%. |
![]() Swiftie ★★★ | 0 | Attack | 200% Damage. Retain: +150% Damage Amount. |
![]() Toughie ★★★ | 0 | Skill | 250% Shield. Retain: Heal 100%. |
Cards with Epiphanies
| Card Name | Epiphany 1 | Epiphany 2 | Epiphany 3 | Epiphany 4 | Epiphany 5 |
![]() Sacred Censer | Create 3 Creation★ Cards. | Create 2 Creation★ Cards. At the start of the turn, create 1 Creation★ Card(s). | Create Softie★ and 1 Creation★ Card(s). Upon next Softie use, create Softie★. | Create 1 Swiftie★ and Creation★ Card(s). Increase Damage Amount of the next Swiftie used by 40%. | Create 1 Sturdie★ and Creation★ Card(s). 150% Shield to the next Sturdie used. |
![]() Growth Acceleration | Heal 50%. Select 1 Card in hand and trigger Retain effect 2 time(s). | Heal 50%. Select 1 of own Creation Cards in hand and duplicate it. | Heal 100%. Select 1 of own Cards in hand and trigger Retain effect 2 time(s). If that Card is a Softie, 2 Vulnerable to all enemies. | Heal 100%. Select 1 of own Cards in hand and trigger Retain effect 2 time(s). If that card is a Swiftie, trigger Retain effect 3 times. | Heal 100%. Select 1Retain 2 time(s). If the card is Sturdie decrease Stress of an ally by 5. |
![]() Annoying | 40% Fixed Damage equal to the number of cards in hand. If 6 or more Cards are present, Heal 150%. | 100% Damage. +100% Damage Amount for each Creation in hand. | 450% Fixed Damage. Retain: Reduce cost by 1. | Deal 60% x 3 Fixed Damage to random enemies. Create 1 Creation★ Card for each target hit. | 100% Damage. If this card is in hand and have created Creations while it was in hand, +100% Damage until used. |
![]() Growing Creature | Create 1 Creation★ card(s). Retain: Create 1 Creation★ card(s). | Create 1 Creation★ card(s). Retain: Change this card to Creation★★ and create 1 Creation★ card for each. | Create 1 Creation★ card(s). Retain: Change this card to Softie★★★ and 2 Vulnerable to all enemies. | Create 1 Creation★ card(s). Retain: Change this card to Swiftie★★★ and activate Retain effect 2 times. | Create 1 Creation★ card(s). Retain: Change this card to Sturdie★★★ and add 3 Weaken to all enemies |
Ego Skill
| Aspect | Details |
| Skill Name | ![]() Salvation |
| Effect | Create 1 of each Creation★★. |
| EP Cost | 6 |
Potential Upgrades
Potential Effects
| # | Upgrade Name | Effect | Cost |
| 1 | Epiphany Bonus | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. | ・8x Common Growth Stone of Instinct ・10000 Units |
| 2 | Basic Card Upgrade | Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%. | ・4x Common Growth Stone of Instinct ・3000 Units |
| 3 | Common Card Upgrade | Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%. | ・5x Great Growth Stone of Instinct ・16000 Units |
| 3-1 | Basic Card Proficiency | Add 30% chance to Attack, My Minions card to create 1 Creation★ card in hand. | ・16x Great Growth Stone of Instinct ・24000 Units |
| 4 | Unique Card Upgrade | Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%. | ・8x Great Growth Stone of Instinct ・20000 Units |
| 5 | Health Proficiency | Increase Health by +1.6/8%. | ・16x Premium Growth Stone of Instinct ・28000 Units |
| 5-1 | Basic Card Proficiency | +5% Damage for Orlea's Attack, My Minions. If Orlea's Attack is greater than 500, an additional +5% to that value. | ・16x Premium Growth Stone of Instinct ・2x Shards of Condemnation ・60000 Units |
| 6 | Attack Proficiency | Attack increases by +1.6/8%. | ・120x Premium Growth Stone of Instinct ・42000 Units |
| 7 | Unique Stat Upgrade | If Orlea’s Attack is above 800, at the start of battle, +6% Critical Chance of Combatant. | ・36x Premium Growth Stone of Instinct ・2x Shards of Condemnation ・80000 Units |
Manifest Ego
| Stage | Manifest Ego | Effect |
| 1 | Sleeping Memory | Adds Retain to the Will of Light card. |
| 2 | Awakening Memory | When a Creation card evolves into a Creation★★★ card, Retain is triggered. |
| 3 | Vivid Memory | Evolved Creation effect is added to Salvation. |
| 4 | Inner Memory | If holding Creation Card in hand, increase Damage Amount of allies by 10%. |
| 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| 6 | Liberated Memory | When Orlea uses a Creation card, deal ★ x 50% Fixed Damage to all enemies. |
Playstyle Tips and Strategy/How to Play

Orlea's playstyle revolves around her unique Creation cards, special cards that cost 0 AP and come with the Retain effect. She can generate three types of Creations:
- Toughie: Provides shields when played and heals passively when retained
- Swiftie: Deals damage when played and stacks up more damage passively when retained
- Softie: Buffs damage both when played and when retained
Basic Strategy:
- Generate and upgrade Creations by merging duplicates of the same level (up to two upgrades)
- Retain Creation cards at the end of your turn to trigger their passive effects
- Prioritize Toughie cards for consistent passive healing without spending AP
- Use Creation cards strategically to avoid clogging your hand and allow drawing new cards
When Paired with Beryl:
Focus on creating and retaining Softie cards to maximize damage buffs for Beryl's attacks. Use Will of Light to activate all your Softie cards at once while also healing your team, setting up Beryl for devastating damage.
Orlea's special ability to manually trigger Retain effects on her own and allies' cards makes her exceptional at timing big damage bursts while keeping the team healthy.














































